Hummanoid Typhoon,
Quote: "My meaning is can DB pro not do all the same stuff at the same speed?? "
They work with different interfaces, therefore each is more suited to different things. So without a context, it's difficult to give an accurate assessment of either. PB (versions bellow 1.64) use the Direct Draw interface (DriectX3) (hardware blitter + software blitting) While Dbpro uses a combination of DX9 (direct3D) sprite wrapper and software blitter methods for 2D rendering.
Quote: "I'm extra curious because i'm about to embark on a rather large 2D project so want to use the best engine. I have bias as i am considering using some 3D and shaders but only cuz DBpro can do it and they look cool"
That's a rather vague description. But If your objective is to combined 3D elements with 2D elements, then it's often simpler (from programmers perspective) to just use 3D in the first place, with a fixed (over head) camera.
PB 1.70 has some new modes and feature than can accomplish this and more, but rather than re-reiterate take a look at the
FAQ or the
WIP thread
Note: As of 2010 visit
www.PlayBasic.com for updates.