Oh - sorry I get what they do.
They transform from relative space to world space.
There is not a specific command to do this as far as I know.
Fairly obviously though, you could do it manually:
For example supposing an the North Pole of a sphere is 0,1,0 in relative terms, and 0,0,0 in world space, you would need to record the difference between the center of your object and the point you are after
in this case
X = 0
Y = +1
Z = 0
You then just add these to the position of the object.
So if world space is 3,6,2 - world space for north pole = 3,7,2.
Look at the 3DMaths commands, maybe there is something there?
This assumes that I understand what TFormPoint does correctly.