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2D All the way! / bitmaps and sprites

Author
Message
AdamG
21
Years of Service
User Offline
Joined: 12th Sep 2002
Location: United Kingdom
Posted: 24th May 2003 23:51
on dbpro when loading a bitmap, or sprite. it appears on the screen blurred

I'm running a AMD 1.4ghz with a Geforce 4 Ti4600...

has anyone experienced this?
how can i fix this problem?
IanM
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 25th May 2003 00:05
Just add an extra ,1 to the end of your load command.

It tells the command to not anti-alias the image.
AdamG
21
Years of Service
User Offline
Joined: 12th Sep 2002
Location: United Kingdom
Posted: 25th May 2003 00:13
cheers...
medwayman
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: uk
Posted: 25th May 2003 04:25
*Slaps head*
I’ve been waiting for this to be fixed in a future patch.
Thanks for the info.
MK1 Noob Saibot
20
Years of Service
User Offline
Joined: 11th May 2003
Location:
Posted: 25th May 2003 22:42
I had this problem, but when I try to load an 2x2,4x4,8x8,16x16,32x32 or 64x64 image it doesn't look blurred although I don't use the,1 at the end of the command. Will that make my game run faster?

998 hit combo 520% damage

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