Sure thing, I'd like you all to keep in mind that these are quick tests of an early variant, I'm going to make these water entities of various sizes later, mainly to eliminate seams that occur when I use them as one by one next to each other, you'll see what I mean when I post the screens.
Now, on to the visuals. Here's what it looks like when using the floor_a mesh:
Sorry about the dark ambience, was fiddling a bit with it. As you can see, the "reflection" works great with this, the only problem is that where the meshes tile together, seams occur because of the mesh not being flat. It looks cool underwater though, without trouble;
I tried to simply flatten the floor_a mesh, and came up with this:
While on one hand the seams are gone, seams now occur with the shader instead. It doesn't work at all well when tiled, but if you use it on a single segment opening:
It looks quite good. I'm gonna adjust and fiddle around with this a bit, then post the result for everyone to use if it turns out well. I'd like to know what everybody thinks of it so far, if it shows promise or not. Thanks.
EDIT: Got the problem sorted just now. New screenies and maybe download coming soon.
"Or perhaps we're just one of god's little jokes?"