Quote: "Wizard I can't say for for sure as I don't know from a technical stand point. But what I have noticed when making these entities is, against all logic and common sense, a model with open faces ends up a little larger file size. I also have to refer back to all the FPSC made items where not one, from static entities to characters, have any of the artist TGC used optimized any of the models.
Though I doubt any of the TGC staff or freelance artist(meaning more like Simon and whoever then like Bond1 or Jon) will chime in this is great question.
Hopefully a answer will be found that pins this down a little better.
Loc"
I tested both of them in the engine I could see no difference between the two however I did notice a problem at the foot of the entity with the open faces which did not light up correctly I'm sure it can be fixed also the last mentioned entity is harder to visually place with in the editor.
So I guess without any proper answer I have to settle with the second one then.....but I still would like to know..!!!
Pointless Assault RC1 Demo
http://fileho.com/download/534fc0519603/pointless.rar.html