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3 Dimensional Chat / Butt Problems

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Brain111
17
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Joined: 5th Feb 2007
Location: In my own little world.
Posted: 14th Jun 2007 23:48
Ok, I'm trying to model a low poly 3D person and give him at least somewhat realistic proportions. I think it looks alright from the front:


However, as wierd as this sounds, I'm having alot of difficulty making his butt not look deformed, as can be seen by the side view:

Do I just need to like move some things up, or what? Also, his feet are kinda wierd from the side, does anyone have any suggestions to make those look better?
Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 14th Jun 2007 23:53
yea, you do have butt problems. (couldn't resist)

Try googling human reference pics to get your proportions right, there are tons of sites out there for stuff like this.
Trinity Pictures
18
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Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 15th Jun 2007 00:22
lol, the antidote is preperation H. lol, jk dude.

Artist/Modellor of Encrypto Studios
Brain111
17
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Joined: 5th Feb 2007
Location: In my own little world.
Posted: 15th Jun 2007 05:53 Edited at: 15th Jun 2007 05:53
Thanks guys, I fixed my butt problem just by scooting up a couple edges, and i fixed the foot problem by scaling some stuff, and it looks good. I even gave him hands:


The only problem is, i duplicated his right hand and flipped it to make the left hand. This made the normals go all wierd and I think its a result of the faces being flipped during the negative scaling I did:


Does anyone know how to invert faces in Blender to solve this new problem?
Brain111
17
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Joined: 5th Feb 2007
Location: In my own little world.
Posted: 15th Jun 2007 06:07
Never mind, I solved it. I had to select the hand, then go to Mesh=>Normals=>Recalculate Outside.
zenassem
21
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 15th Jun 2007 06:36 Edited at: 15th Jun 2007 06:37
Well, If you were using my Step-Father as a reference... You nailed it exactly. He literally has no ass. And now that he's gotten up in years, he has begun doing something completely disturbing.

I suffered for a number of years as a child being his apprentice around the house. Having to succumb to seeing his "plumber's crack" on numerous occassions. He seems to have solved this problem by hiking up is underwear up passed his waist and tucking his t-shirts into them.

I tried pleading with my moms to let him know that this fashion statement is not working, but given the alternative I guess the "Fruit-Of-The-Loom" barrier is an improvement. My Step-dad seems to think he has kept the same waist-line over the years, but actually that waist line has slowly been sinking. I am honestly contemplating getting him a pair of suspenders.

So if you texture it correctly, I would say that you have definately modeled the dimensions of a lot of aging Baby-Boomer Americans! Don't forget to expose the underwear, with the shirt tucked in.

Saint Areon
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Joined: 19th Jun 2006
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Posted: 16th Jun 2007 01:00
@Zenassem Ok thats alot of info, thanks .
@Brain111 I would throw a few more polly on his nogin and maybe take a second glance at the nose for the side view, It might be hard to get a realistic nose texture wraped around it.

Saintareon

http://forum.thegamecreators.com/?m=forum_view&t=106397&b=24
aticper
18
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Joined: 27th Jan 2006
Location:
Posted: 16th Jun 2007 01:58
Can't help you with the butt, but the arms look lumpy, and the torse is very squat. Probably abouta fifty percent higher torso wouldn't hurt.

Otherwise, it's not bad. Just need some work.

I'm not paranoid. Stop thinking that I'm paranoid!
Nack
21
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Joined: 29th Jul 2003
Location:
Posted: 16th Jun 2007 05:27
first of all, from waist up, move it higher. The proporation is weird. You dont need that many poly on the arms, remember keep it simple, only use the poly that you need. The neck can be move down a bit as well, cus rite now he seem to have a really long neck. The feet should also be bigger, it should at least match the size of the knee. As for the butt, if u still havent problems with that, dont be afraid enlarge it. If the proporation is done rite, it would look fine. these r my 2 cents =]
cheers
nack


Beta Level out! Check it out. =]
http://s7.invisionfree.com/NacksBunkie/
Inverted
18
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Joined: 19th Nov 2006
Location: Oregon
Posted: 16th Jun 2007 08:24 Edited at: 16th Jun 2007 08:31
Take the cork out of his @ss and he'll look better

Heres is a detailed diagram:

you should be good dude! good luck on your models.

-Inverted

PS. if your using max their is a Cork Remover Modifyer, it removes, cleans up and lowers the poly count; try it out.


Lawl
zenassem
21
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 16th Jun 2007 09:38 Edited at: 16th Jun 2007 09:40
@Inverted, It looks like some form of small mamal left his butt. Like a combination Rat+Squirell+Rabbit, and a person with a long nose, and spikey quaff is....

I'll just say picking him up to play.


Does anyone else see something in that psychological ink-blot?

Inverted
18
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Joined: 19th Nov 2006
Location: Oregon
Posted: 16th Jun 2007 10:23
lol zen, never know whats stored up in there


Lawl
Brain111
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Joined: 5th Feb 2007
Location: In my own little world.
Posted: 17th Jun 2007 21:56 Edited at: 17th Jun 2007 21:58
Thanks for all the posts, you guys have alot of good advice. I definately see a sideways Bullwinkle from that kids show coming out of his butt in that picture.

This weekend I got my guy textured, here is how it looks:


If you're wondering, the M M stands for Midget Man, I'm using him in a game I've been working on. I'll mess with his proportions and stuff a bit later. Blender puts waaaay too much specular on its renders for people anyway. I need to figure out how to change that.
greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 19th Jun 2007 04:32
The default material is what is making the specular like that. It has the hardness at like 50 and the Spec energy at 200 or something. Make both of them 0 and you will get a nice matte finish.

Looks good!

Greenlig

Blender3D - GIMP - WINXP - DBPro
Brain111
17
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Joined: 5th Feb 2007
Location: In my own little world.
Posted: 19th Jun 2007 04:50
Thanks, man. I decided im gonna keep the unrealistic proportions for this character since he's a midget. But for the other people, I will make them look more real.

I just noticed your Blender3D - GIMP - WINXP - DBPro thing, and that's exactly my setup too.
greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 19th Jun 2007 07:02
Well, that setup isn't exactly what I use anymore. It's more like

Blender - Gimp - Ubuntu Studio

I haven't done much windows stuff lately. My job doesn't exactly require it.

Greenlig

Blender3D - GIMP - WINXP - DBPro

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