Wow, that's pretty cool. It says it's a demo though.
Still no Save Object command.
EDIT: I downloaded it and tried it out. I edited the Example 1.dba and tried to get it to save my terrain as an .x file. Here's the code:
userInput:
` simple mouse and keyboard movement
` move around with arrow keys
control camera using arrowkeys 0, g_fSpeed#, g_fTurn#
` Save Terrain
if inkey$() = "z"
MAKE MESH FROM OBJECT 1,1
SAVE MESH "Terrain.x",1
endif
` store old camera angle
OldCamAngleY# = CameraAngleY#
OldCamAngleX# = CameraAngleX#
` store new camera angle
CameraAngleY# = wrapvalue ( CameraAngleY# + mousemovex ( ) * 0.4 )
CameraAngleX# = wrapvalue ( CameraAngleX# + mousemovey ( ) * 0.4 )
` rotate camera
yrotate camera curveangle ( CameraAngleY#, OldCamAngleY#, 24 )
xrotate camera curveangle ( CameraAngleX#, OldCamAngleX#, 24 )
` speed up movement
if inkey$ ( ) = "+"
if g_fSpeed# < 1000
g_fSpeed# = g_fSpeed# + 0.01
endif
endif
` slow down movement
if inkey$ ( ) = "-"
if g_fSpeed# > 0.002
g_fSpeed# = g_fSpeed# - 0.001
endif
endif
return
I added the code under the "Save Terrain" heading.