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FPSC Classic Product Chat / How to make Dynamic entities work in multiplayer

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Slayer Simon
18
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Joined: 11th Oct 2006
Location:
Posted: 17th Jun 2007 09:09
In the FPE file for the entity, under ";identity details", add the line isweapon = (whatever weapon you want). This will make FPSC think the entity is a weapon and allow you to have it as dynamic. Since you can't change the scripts from inside FPSC while in arena mode, you'll have to change the scripts inside the FPE file.

The entity isn't actually a weapon because it doesn't have a weapon script. Simply putting that line in the FPE file will allow the entity to be dynamic. So far, I have used this mostly for making elevators.

In the editor, the entity will have damage and weapon characteristics properties but just ignore them.

Also, when you alter the FPE file, make sure you Delete the BIN and DBO files for the entity and re-import it into the editor. Re-importing it means removing it from the map, saving the lvl, and thus having it removed from the library (you need 1.04 for that)

I have no idea if the above paragraph is necessary but I always do it.

I don't think this will work for characters because I don't think you can have an entity as a weapon and a character at the same time.

Please check it out
Mr Makealotofsmoke
17
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Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 17th Jun 2007 10:56
nice idea, ill check it out
might make FPSC multiplayer cooler from now on, but it wont have physics or will it????

Squelchy Tom
18
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Joined: 25th Aug 2006
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Posted: 17th Jun 2007 13:14
I dont think so, as weapons in game dont have a need for weight etc.. :/
Slayer Simon
18
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Joined: 11th Oct 2006
Location:
Posted: 17th Jun 2007 21:06
Yeah, this is for elevators, switches, and stuff like that. Or maybe if you want something to emit a sound.
Pus In Boots
19
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 26th Jun 2007 22:27
Sounds awesome. But didn't they remove that stuff from MP for a reason?

Oh well. I'll check it out. Nice one

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Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 27th Jun 2007 00:19 Edited at: 27th Jun 2007 00:21
they removed it because what one player does on his comp doesnt happen on another. Higgins and I have messed with this already. you get things like players walking through doors and coming up through the platforms of lifts. Creatively you acn do some stuff but have to have a good eplaination for it,Like say an invisible lift could be an antigrav platform and such but that just covers a scifi scenereo.


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