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FPSC Classic Product Chat / Accessing the universe.dbo

Author
Message
Inspire
17
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 17th Jun 2007 09:42
I have already emailed Lee, but I was wondering if any of you guys know the answer to this question (looks around for Butter fingers). I was wondering how I could import the FPSC universe.dbo into a 3D modeler, along with the textures, to edit them, lightmap them, and bake ambient occlusion into them. Then I would need to import it all back into FPSC.

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