What kind of topics does this book cover anyhow? I'm an adverage programmer (with a good 3/4 years of experiance in 2d programming) and i know all the basic princiables behind it all, will the book teach me anything new? Any chapters on say multiplayer princiables, 3d special fx (clever lighting alogrithms, shadows, ect), good 'real use' examples of memblocks ect? I thought about getting it already, but 30+ quid is rather hefty for something that may turn out to be a funked up hello world tutorial
p4 2.4ghz, 256ddr ram, Geforce4 MX 440
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