nope doesn't edit any 3D data... what it does is it'll take buffered data from the objects you want to interact and then output the value changes.
for what i'm doing are 3 versions of the interface minimum, extended & advanced.
minimum will be stuff like:
Set Karma On Object [object]
Set Karma Gravity [X],[Y],[Z] | [vector3]
Set Karma Object Dynamics [object],[dynamic type],[weight],[flex]
Set Karma Object Collision [object],[object2]
the extended interface will include stuff like:
Set Karma Dynamics On [object]
Set Karma Collision On [object]
return pointer=Get Karma Object Memblock( [object] )
return float=Karma Object Vertex [X/Y/Z/W]( [object],[vertex] )
and the Advanced will be stuff like
Set Karma Air Density [float]
return vector3=Karma Object Normal Force [object]
return dword=Karma.MaxBodiesCount :// #include "karma.inc.dba"
retrun vector3=Karma Object Gravity Force [object]
the hope is to extend on dbp with similar syntax to allow people to understand its intergration. personally i hope that the new IDE will have better inclusion similar to that of VSIDE
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