Hi Guys,
Find the link to V106 RC1 below, along with the current changes log. This version is all the changes up to today, plus a few speed-ups during the build phase. Report any bugs you find in the bug forum, one thread per bug, for my convenience. Thanks for your support and I hope you enjoy the new version:
http://www.fpscreator.com/betafiles/FPS_Creator_V106_RC1_180607.zip
V1.0.6 RC1 - 18/06/07
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* Increased speed of build process by skipping entitiy instance and attachment reports (which had an inbuilt display delay)
* Added universe construction skip code to re-use old static geometry and lighting if no static level elements where changed (faster build time)
* Ensured BUILD GAME can handle up to 50 levels, by ensuring internal arrays are large enough to handle extra level file information
* Added code to disable the FPI script editing for Arena Mode games. The script editors only produce single player game layouts
* Fixed problem of static entities using illumination shader in full shader mode did not account for lightmap data
* Added the local IP Address to multiplayer game title screen to provide maximum information for LAN and WAN gaming
* Further tweaked AI so that pistol and shutgun (forward attacker behaviours) do not run if not in line with player
* Further tweaked AI so that throw.fpi used by grenaders will lob grenades downward if player below them
* To avoid breaking AI behaviours of existing pre-V105 games, all modified scripts have a new 10.fpi extension (X10 designation)
* Better support for runtime error line numbers, in that they actually point to the correct line in the engine now
* Lightmapper now removes the RETRY prompt, and instead adds exception error handling for better bug reporting
NOTES
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* FPSC X9 is not designed for Vista compatibility, and any success you may get running under Vista is purely accidental. You can find advice on running FPSC unofficially on Vista in a related thread.
* DarkAI will not be integrated into FPSC X9 until the X10 code has been migrated back into XP. This will only happen after the X10 project has completed. Any reference to X10 will not appear in any FPSC X9 version before this migration.
* When entering your serial code, remember that the first letter (V) is always a capital letter and the remaining letters are lower case. It is a typical typo error we see from time to time.
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