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Dark Physics & Dark A.I. & Dark Dynamix / integer = phy get collision ( objectA, objectB ) has error ... any ideas?

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NeoNova
18
Years of Service
User Offline
Joined: 1st Dec 2005
Location: Cone of Silence
Posted: 19th Jun 2007 18:46 Edited at: 19th Jun 2007 20:23
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This is all because the update has not been released yet ... right?

Doah!

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BatVink posted some info Sept 2006 "You can get the full list in the Stickied competition thread, Mike has posted teh full details there." but I can't seem to find the sticky he is talking about.


integer = phy get collision ( objectA, objectB )
gives me the error "could not determine parameter type of "phy get collision (3,4)"

objects 3 is a cloth

object 4 is a rigid body dynamic mesh

The actual code snippet is:



The call is made after the objects are created & I've tried a few permutations of the command syntax but it still bombs (syntax I'm using is from the #51 newsletter). Will it not handle dynamic mesh objects or something?

I can find no explicit documentation other than the Newletter.

Any help is greatly appreciated.
culmor30
17
Years of Service
User Offline
Joined: 16th Jun 2007
Location: In my head.
Posted: 20th Jun 2007 08:38
Dunno if that IS a command, but in the reference, I see only:

phy get collision data
phy get collision object a
phy get collision object b

So it might not be a command...? It doesn't turn blue when I type it in...
Xarshi
18
Years of Service
User Offline
Joined: 25th Dec 2005
Location: Ohio
Posted: 20th Jun 2007 08:39
I thought you had to use phy get collision data() and phy get collision body a() and stuff like that. I don't recall a phy get collision() function.

Hello

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