well i'm still anxious to find out what you think of it

i wanted to write that link for the Unreal2 -> 3 story, see what my imagination could do ... so i've decided to start all over again and this time look at every single detail see what i can possible use no matter how obscure.
infortunately my CDs aren't with me so guess i'm stuck writing stupid DLLs for a stupid people who don't deserve my wisdom hehee
(sorry an earlier topic and stupidity is ticking me off)
i though Nightfire was good, but i never played it on the PC only the PS2 - i think with a mouse&keyboard it'd of been a bit simple and boring, but the PS2 version reminded me of Goldeneye

Enter the Matrix is kinda like Max Payne though not just because of the engine (MaxFX does look better than ever) but also because that to really enjoy it you have to just want to senselessly kill people.
But i think the way you use Bullet-Time is actually the entire point in the game, if you don't learn to use it properly both Max & EtM will seem hard and just plain boring.
probably the best example i could give is in Max Payne when your at the Lobby of that Corporation (i forgets the name) and you have 3 guys firing Grenade Launcher. That entire section is close to impossible without using BT (and i was determined to do it without too lol) what makes the game is slowing down to take out the threats first do a flip and come out just to finish the job with a hail of bullets to the head

and the BT follow of the bullet when you get a Sniper shot dead on

very satisfying.
only grip about both games is they're too linear and far too damned short... i mean there are some sections where it seems impossible and you'll get stuck for a while - but another approach and its simple as pie. When your just getting really into the stories all of a sudden its all over
Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!