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DarkBASIC Professional Discussion / db pro and bone !!

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CaptainOuais
23
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Joined: 29th Sep 2002
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Posted: 26th May 2003 21:54
i have create a man with 3D canvas and a skeletal animation, but if i save with the skeletal, in DB pro, the man is crounch with is leg and arm in the head

Can we use bone in db pro ???

CPT-Ouais
Shadow Robert
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Posted: 27th May 2003 00:53
erm... not in the traditional sense no, you can use it in MDL or create your own, but there is no actual bone system to speak of in DBpro - but that wouldn't matter if you were exporting a format which also didn't have bone support

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Jmansr
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Posted: 27th May 2003 05:02
Umm... Pretty sure that 3D Canvas exports .X v8.1 . This has mesh deform, which. In essence is pretty much preset bone animation. As in, you create the animations before hand but then you cannot change them once in DBpro.

Be sure you're exporting the .X format and in Direct X Skin&Bone format, not in Direct X retained mode.

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CaptainOuais
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Posted: 27th May 2003 20:29
thx , so where can i found a tutorial for create this in db pro ??

x-d x-d x-d x-d x-d x-d x-d x-d

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The Wendigo
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Posted: 28th May 2003 09:51
Quote: "erm... not in the traditional sense no, you can use it in MDL or create your own, but there is no actual bone system to speak of in DBpro "


Are you sure? I export .X with bone animations and they work just fine. I use TrueX Truespace Export and after a little bit of practice have no problems exporting bones (that is, after learning the bugs).

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