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FPSC Classic Product Chat / How do you change an entity's X/Z angles?

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monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 21st Jun 2007 11:03
Hi Guys,

How do you change an entity's X or Z angle in FPSC,
like in the sci-fi 2 example map that comes with FPSC the corpses are upright against the wall???

Any help would be fantastic

I know the voices aren't real, but they have good ideas!
Shadow heart
17
Years of Service
User Offline
Joined: 2nd Dec 2006
Location: US
Posted: 21st Jun 2007 11:05
use R for any rotating, and hold i think shift or control R for dynamic entity rotation if thatswhat u mean

to the ones thats trapped inside of you, this is it!!
monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 21st Jun 2007 11:40 Edited at: 21st Jun 2007 11:41
That only rotates about the Y axis.

The corpses in the sci-fi 2 map are standing on end, supposedly hanging.

Also there is some blood splat decals on the wall, which by default are on the floor.

Edit: I'm not at my home P.C or I would post a screenie of what I mean.

I know the voices aren't real, but they have good ideas!
Doggy
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 21st Jun 2007 12:21
Use number keys (1-9 in the numbad).
monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 21st Jun 2007 13:07 Edited at: 21st Jun 2007 13:08
Thanks Doggy

Will try it when I get home.

Edit: Didn't notice that because I use a laptop, with no numpad

I know the voices aren't real, but they have good ideas!

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