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Richard Davey
Retired Moderator
23
Years of Service
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 21st Oct 2002 22:49
Hi all,

Over a hundred fixes in all major areas to cure the vast majority of DBPro blues people have been having (and probably a lot no-one even knew existed).

Get the download and complete list of fixes by clicking on the Support link at the top.

2 Download locations provided to cope with bandwidth, if the FTP one fails for you then try the HTTP download instead. If you are a DBDN member then login to DBDN for your own exclusive download location. File soon to be mirrored on other DB sites including RGT.

Cheers,

Rich
"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Hubdule
22
Years of Service
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Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 21st Oct 2002 22:53
German darkbasic.de DBPro Patch 2 mirror:
http://www.darkbasic.de/dbpropatch/dbpro_patch_2.zip

rapscaLLion
22
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Joined: 29th Aug 2002
Location: Canada
Posted: 21st Oct 2002 23:45
YAY!!!
Thank you!
(I'd say more, but theres no time... gotta dload that patch!)

Alex Wanuch
aka rapscaLLion
Get the DB Weekly Newsletter at www.dbwn.cjb.net
The Wendigo
22
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Joined: 13th Sep 2002
Location: A hole near the base of a tree in the US
Posted: 22nd Oct 2002 00:31
WOOHOOO!!!!!!!!!!!!!!!!

1.00 GHZ processor, 256 MB RAM, GeForce 3 64MB, SB Live!, 8 cans of soda per day
Viktor
22
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Joined: 7th Oct 2002
Location: Austria
Posted: 22nd Oct 2002 01:30
Downloaded...
Sometimes the LINE command would pick up the last used texture causing strange colors, now fixed
I did not think that it is fixed... It still takes the color of a IMAGE and causes strange color.

shallymoo
22
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Joined: 20th Oct 2002
Location: United Kingdom
Posted: 22nd Oct 2002 01:44
Cheers Rich!

Patch works great and has so far, fixed all my snags.
Give my thanks to the rest of the team!!!!!!!

Viktor
22
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Joined: 7th Oct 2002
Location: Austria
Posted: 22nd Oct 2002 04:11
Okay, I was probaly wronb (Patch 2 failed to install), I installed it now, burt my program does not work anymore, it hangs... Tomorrow I will try to find out wchich causes the complete hangup. Betatesters, you are +#)/)&(!!! If I can´t find the problem, I will install Patch 1 again.

Viktor
22
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Joined: 7th Oct 2002
Location: Austria
Posted: 22nd Oct 2002 13:39
Shit happens!!!! I tried my program again with patch2: it works in the step-thru mode, but it hangs for no particular reason in normal EXE mode. It does not load and show the first screen, but if I delete 90% of the code from end, it works again...
It works fine with Patch 1, but not anymore with Patch 2. I´m disappointed!!! I was not able to test this on my other computers because the notebook has no accelerated graphic (It crashes!) and the other computers means "Runtime Error 1504 - Display cannot be created due to unknown DirectX Error at line 0" (I have DirectX 8.1 German).
Life is so cruel... Next time I will throw the money directly into toilet.

hmm
22
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Joined: 31st Aug 2002
Location:
Posted: 22nd Oct 2002 20:04
I was waiting for this..

..but it fails to meet my demands. DBPro is stil useless. The prepare matrix texture still messes up a 5x5 tiles image. Ther rnd() command does not work. sin does not work. Still a big disappointment and at the moment a waste of £50.

Hope it gets better soon.

Viktor
22
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Joined: 7th Oct 2002
Location: Austria
Posted: 22nd Oct 2002 21:00
And do not forget: XOR did not work (but ~~ does)... I´m finish... What in the hell are the DBDN alpha testers doing? just compiling the demo sources over and over again without trying new code?
The DBDN Alpha testers are paying money for alpha testing? Lee, if you pay me, I can find loads of bugs . Dark Basic Pro could be such a wonderfull language, but at moment....
Lee, I wish you a good holiday, and after you come back, I hope, there will be no new bugs introduced with every new patch.
I had to deinstall DB Pro now to reinstall it with patch 1, because at least, my program will work. with it, without completly freezing.

ChipOne
22
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Joined: 12th Sep 2002
Location: Canada
Posted: 23rd Oct 2002 01:10
rnd & sin don't work? how are you using them that they don't work?


this works perfectly here.

-= i only do what my rice krispies tell me to do =-
ChipOne
22
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Joined: 12th Sep 2002
Location: Canada
Posted: 23rd Oct 2002 01:44
viktor:

"What in the hell are the DBDN alpha testers doing?"

I've personally filed over 40 bugs, almost all of which are fixed and all have been recognized by lee. Why would you turn your rant towards us? We're certainly not required to alpha test.

One thing you can be sure is that the conversations in DBDN are not flame-like and no one's throwing shots at anyone else. It is a constructive forum where we get to directly have questions answered by other (intelligent) programmers, including the DBS team themselves.

*sigh* I really feel that this community is getting littered with over-angry, life-hating grumpy-butts. I guess everyone is free to post their opinion; and that is mine.

-= i only do what my rice krispies tell me to do =-
Richard Davey
Retired Moderator
23
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 23rd Oct 2002 03:37
"*sigh* I really feel that this community is getting littered with over-angry, life-hating grumpy-butts"

Definitely the most restrained way of describing them I've ever read

Quite how sin() and rnd() fail is beyond me, prepare matrix texture has an offset issue which I've noticed, but the fact it's a 5x5 grid has nothing to do with it, it just skips the first line of elements incorrectly - yeah it's a bug, but not life threatening and easy to work around.

"but if I delete 90% of the code from end, it works again..."

and this code would be what? No more pot-shots at DBPro unless backed-up by code that demonstrates exactly what the bug is otherwise I'm removing the posts - they are a waste of forum space if they offer no other details beyond "my code fails".

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Viktor
22
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Joined: 7th Oct 2002
Location: Austria
Posted: 23rd Oct 2002 04:18
@rich:
Yes, I removed 90 % of the code from the end, but the problem is: after the EXE starts, the program hangs from the beginning. None of the later removed code was executed at this time.
After removed the code: The program does not fail anymore and executes the first, unchanged commands without any problems, but the same commands hangs the code earlier. If you want, I can send the Listing and media ressource to you for testing. I´m still writing this program (With Patch 1 this time), so it is still not finished.
I can also send the compiled executable for analysis if you want.
To which e-mail should I send them?
It is a pain to install patch 2 again, because I know, I have to reinstall DBPro later with Patch 1 again, but I will do it, I just need the E-mail adress.
What the program does (if it works normaly): Conversion of Visual media from PC to to ZX Spectrum format, but at this moment, only stills are useable, and not all conversion modes are finished.

Richard Davey
Retired Moderator
23
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 23rd Oct 2002 04:20
Send me an EXE and I'll tell you if it hangs on my PC or not ([email protected])

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Viktor
22
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Joined: 7th Oct 2002
Location: Austria
Posted: 23rd Oct 2002 04:31
@ChipOne: I turned against DBDN Alpha testers because there was still a lot of bugs that are easy to fix, and with some tests, easy to find. I think about the reverse FOR NEXT loop, that was missing the first two loops. I found this bug because I was using this command (and there is a workaround for it), or the not working XOR (not the ~~, this one compiles).
Okay, you found over 40 bugs, that´s excellent, but what about the other testers. It looks like they just testing the 3D commands, but my favourite are the 2D commands, and some of them are still buggy.
Notching against you, if you can find 40 bugs, you are good, but you and the others missed a lot of other bugs.
I understand that the alpha-testers cannot find any single bug in such a complex software, but I´m completly shocked that my code that works previously excellent with Patch 1 (thank to some workarounds), halted the whole task after the installation of patch 2, that´s all.

exLRT
22
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Joined: 30th Aug 2002
Location: Belgium
Posted: 23rd Oct 2002 09:29
@Viktor
I just purpose you subscribe to DBDN and you help alpha/beta testers in their work. I'm pretty sure you could be of a great help in the DB Pro improvment process.

Ulric
ASUS A7M266 - AMD Athlon 1.4GHz - 512MB DDR266 - CreativeLabs GeForce4 Ti4600 - Windows XP Pro SP1
Viktor
22
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Joined: 7th Oct 2002
Location: Austria
Posted: 23rd Oct 2002 14:20
@Ulric: Sorry, but this is not my business to pay for searching bugs. You surely understand this. I paid for DB Pro, and it works not as I expected, so why should I pay more to do others job? If I find a bug, I will post it here and would like to see it fixed in next patch, but I will do not more if I´m not paid for this.
I´m a coder myself and code for a Austrian software company, their alphatesters did not pay anything, they are recieving a small amount of money per found bug!!! DBDN is a good idea, but it should be for free.
Today I installed the Patch 2 again, compiled the source (it does not run, as expected), packed media files, executable, and source with Winzip and now it is ready to send out.

exLRT
22
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Joined: 30th Aug 2002
Location: Belgium
Posted: 23rd Oct 2002 17:38
@Viktor
I understand clearly your point of view (I'm also a professional developer, I also spent money buying DBPro...and I subscribed recently to DBDN) but blaming alpha/beta testers won't make the thing working better. Posting your bug here is the best idea as the DB dev. team is checking each and every discussion of this forum. Try to send as much code as possible when you encounter some bugs...and don't forget the media files.

Ulric
ASUS A7M266 - AMD Athlon 1.4GHz - 512MB DDR266 - CreativeLabs GeForce4 Ti4600 - Windows XP Pro SP1
dARKNER
22
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Joined: 22nd Oct 2002
Location: Sweden
Posted: 23rd Oct 2002 18:20
From another perspective it's nice to be here in the middle of the birth of a new language. This is where we, the sers, have a chance to participate and form the final product.
Try getting the same close dialog from Microsoft about the development of VS.NET.

Sure you have the newsgroups where ones in a while a [MS] expert joins in.

But not near as good as this Forum. And I can only Imagine the DBDN Forum.

So see this as a more give and take scenario. The DB team give you the chance to form and give suggestions for the final product, alas they will take some of your time to help them find the flaws, bugs, you name it.

Remember that it’s just a 99$ product so really it’s more for amusement than a tool for professional software development. You can’t really compare it to other languages.

Ahrmm .. Sure one day it’ll be a tool for professional software development.

(And sure many of ya will comment the last statement but what the heck.. I'm here for the fun..At work I use C# mostly, thus VB.NET is nice for fast hack's for AD, E2K or SQL)

.. At home ... As an oldie of Amos, Amos Pro ... ahh those where the days ... DarkBasic is what I enjoy relaxing with ...


//dARKNER
Viktor
22
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Joined: 7th Oct 2002
Location: Austria
Posted: 23rd Oct 2002 19:48
@Rich: Sent file to you, hope, you recieved it. I forgot to add the specs of my PC system:
AMD Athlon 1200, Abit Kt7Raid Mainboard, GeForce 2 MX Dual Display video, 512 Mb SD-Ram, Win 98SE, DirectX 8.1 German, Latest graphic card and chipset drivers.
@Ulric: I could code this stuff in other languages too: RapidQ, Visual Basic, Power Basic, Visual C++ or Assembler, but I think, DBPro has a lot of potential, and speeds up the developement of my code without the need to take care of structural coding. I can´t blame Lee Bambers for the bugs, he did a excellent job and will surely improve his work over the time, and he has surely some listings for testing his work, but the problem is that there is a new bug introduced in Patch 2 which causes a task freeze when I run my code, and I ask myself how it was introduced, if several alpha releases of patch 2 are released to DBDN community.
Next time if I find a bug, I will publish it here again, but this will be surely after Patch 3, because I had to reinstall DBPro with Patch 1 again.
@dARKNER: Speaking about Micro$oft: Their software will never work as expected, and sucurity issues are ignored until they are published, so don´t compare DB with any Micro$oft products.
It is true, DB is more a tool for amusement than profesional developement, but it allows me to quick test the functions of some routines or make programs for amusement. The Bmp2scr that I write for LCD Design uses some of the improved routines from previous versions (DB 1.13) and checks also the time, the routine needs to execute. If LCD wants me to transfer the code to C++, it will be not much problem, but I´m sure, this project will stay at DBPro because it is easier to change some code or extend it with new modules if needed, so I call this poofessional use.
I was using AMOS Pro on Amiga too, and I missed a lot of the stuff in DBPro: The functions for pull-down menus, support of serial and parallel port, sorting, text strings bigger than 256 byte, Limit Mouse and file requester, but it is more important to sort out these nasty nbugs first. You are still right, Dark Basiic Pro is a relax if you compare it to C++ and other languages.

dARKNER
22
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Joined: 22nd Oct 2002
Location: Sweden
Posted: 23rd Oct 2002 20:25
@Viktor:
Security? Compared to MS? Cant compare W2K or WXP with DBP. lol ... Kinda obvious..
And if it's VS.NET or VS.6 that has security flaws .. well I guess that's up to the developer.

As refering to MS i just pointed out their lacking of listening to their customers. Wich in DBP's case is excelent.
But lets not bring up MS .. It always turns buttugly (Strange aih ..)
Hmm .. Someone should make a forum for all old Amos users so we can share some memories .. lol ...
Viktor
22
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Joined: 7th Oct 2002
Location: Austria
Posted: 23rd Oct 2002 21:08
@dARKNER: Okay, okay, I just think about the user support from M$ and DB, DB acts much better and faster. If you send a mail about a bug, or security leack to M$, it will be fixed "probaly" next half year. In DB less than one week, as long as Lee is not making good holiday break.
A Amos forum... Good idea, sniff... it makes me just sad that it will take probaly a very long time to make such a excellent language on PC too, but DB Pro has a great potential.
I just hope, rich will be able to find out what went wrong with my EXE.

dARKNER
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Joined: 22nd Oct 2002
Location: Sweden
Posted: 23rd Oct 2002 21:16
@Viktor
Lol .. then we agree .. btw how long will MR L be off from his duties ? ...
Viktor
22
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Joined: 7th Oct 2002
Location: Austria
Posted: 23rd Oct 2002 21:57
@dARKNER: I think, Mr Lee will be tree weeks in paradise (:lol:, sorry, I must think about this game), then one week to relaxing and remember the code of DBP. I´m not sure about this, but I hope, he will have the best holiday in his life, and then I hope, he will give ust the best patch im our life.
Meantime I will keep using Patch 1 and work around some known bugs.

Lee Bamber
22
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Joined: 12th Sep 2002
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Posted: 24th Oct 2002 06:42
Thanks for the wellwish Viktor I will most certainly try to have a great holiday. I sure need it! Don't forget, there is no need to be driven to such anger! I am an email away at [email protected] and my job is to make your life easier not make you angry.

Anytime you get a crash, weirdness and general negative karma, zip up your project and email it to me and for sure it will go into the Patch The battle is not over, and those nasty little bug-gers are diminishing all the time!!

Best Regards,
Lee Bamber

Viktor
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Location: Austria
Posted: 24th Oct 2002 16:01
Hi Lee! I sent the Zip to rich allready (Still no answer from him). I send it to you too.
Sorry for the words, I have used, but I was really shocked about the failture to run it with patch 2. I was not angry about you, you did a excellent job writint this beautiful language from scratch. The speed issues that some of my code was faster on DB does not matter, as there are enough new commands to make workarounds and speed improvements, so this is not the problem (Ant these speed improvements and optimisations are still worked out by my boss).
Hope still, you got a excellent holiday and after this, you will continue to kill all these nasty little bugs.
My boss is posting in the german forum, because he does not speak very well english language, and the german people are suffering form bugs too.

Sorry that I got a negative karma, it is because LDIR (aka LCD), my boss is such a evil creature... .

Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 25th Oct 2002 02:45
i've just been testing out patch2... checking out what can and can't be done in DBpro - aside from the slight speed variance, you can do most that can be done in C++

As the operators are the same, and basic functions work in a similar way really can convert across C++ code without much editing. Can even convert across libraries using Hex and rewrite into standard dba (well some of you will be able to not beginners )
quite quite interesting some of these new functions

Anata aru kowagaru no watashi!
Viktor
22
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Joined: 7th Oct 2002
Location: Austria
Posted: 25th Oct 2002 16:25
@Raven Vegeta sama:
Yes, that´s true, but I´m quite sure that you can save Bitmaps on HD in C++, and in DP it was possible too.
In DB Pro you need to write a own routine for this. It is no problem for my boss, but I miss the old SAVE BITMAP a bit.
Hope, it will be again there after the most bugs are fixed. Right?

REDOXODER
22
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Posted: 27th Oct 2002 09:31
a patch 2.1 for bsp please ....
patch 2 solve a lot a prb but it add bsp to be slooooooooooooooooooooooooooooooooooooooooooowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww...............................................


thx



REDOXODER
22
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Posted: 28th Oct 2002 10:15
please put a patch 2.1 to solved bsp slower................... patch 2 is great and solved a lot of my probs but slowdown my project with bsp bug............


thx

Miez
22
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Joined: 29th Oct 2002
Location: Vanuatu
Posted: 29th Oct 2002 13:25
Whenever I try to start the patch2 installer, all I get is a window (640x480, my guess) with a lot of garbage in it. Then nothing happens ... it does not crash, quits after an ESC. It may be waiting for me to do something - but since it is only displaying garbage, I wouldn't know what to do ...

Patch1 does the same thing.

My system: AMD Athlon 1GHz, Win98, 32 Mb Nvidia GeForce 2MX, 512 Mb Ram, Soundblaster, VIA KT133 Motherboard, Soundblaster PCI512.

Anyone a clue?

Miez
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Posted: 29th Oct 2002 17:22
^^^ Problem solved - downloading and installing the latest NVidia drivers made all the difference ...
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 3rd Nov 2002 16:08
in C++ you have to write your own routines for saving Bitmaps as well, unless you use someone elses work...

from what i've seen DBpro is quite relative in setup to C++, in fact seeing someones recent code has made me think more in C terms with VB's hyper OOL thrown in for good measure.

i've finally got some code translated almost perfectly between DBpro and DirectX C++ now that i'll be releasing quite soon - mighta been easier if atleast someone coulda helped me with setting up using the AS thing (there is literally NO documentation in the demo manual!)

As for BSP... erm i'm not sure what to mention about those - as well if i compile HalfLife or Quake/2/3 maps and run them in DB they run considerably quickly.
I mean even on my older system not really much speed problems.

However I always run a FULL VIS which trust me might take longer to calc, but really shouldn't be an option to do the others.

Anata aru kowagaru no watashi!
Sergio
22
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Joined: 27th Oct 2002
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Posted: 3rd Nov 2002 21:47
rich, can you test DBPro with a ATI Rage Fury Pro and WindowsXP??
I have this graphic card and i use that OS and DBPro doesn't work properly. I've tested DBPro with ATI Rage Fury Pro on Windows98 and it works properly. The drivers are updated, and DBPro is updated too.
Can you fix this bug??

byes!!

Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 15th Nov 2002 10:51
some bugs graphically might be WinXP, Driver, DirectX related - and unfortunatly out of the hands of the DBS team.
I've heard of alot of older cards not having much joy with DirectX applications under XP and no new drivers from the manufactures tends to be annoying too.

I would try testing using other DirectX 8.1 applications, if you need any for testing then i'll be happy to post some up

Anata aru kowagaru no watashi!
Sergio
22
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Posted: 17th Nov 2002 11:29
i don't understand this:
"if you need any for testing then i'll be happy to post some up"
sorry, i'm spanish

Kentaree
22
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Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 17th Nov 2002 22:26
What Vegeta means is that if you need any Direct X 8.1 Progs to see if they work on your PC, just ask and he'll post 'em on the forum

Whatever I did I didn't do it!
Sergio
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Posted: 20th Nov 2002 08:55
ok, thank you, i understand what vegeta said now.
i'll be happy to test some programs.

byes!!

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