Hi
Many probably haven't even heard of these, but DBP has the facility to use 64 bits for variables, double integers and double floats.
Supposedly, with a double float you can store any real number between something like, 10^+/-308 with 15 digits. Insane numbers, that not many people would want to use, or even find a need for.
I am one of those insane people, because I've tried to create a solar system with real gravity, unfortunately normal floats, 32bits, are not accurate enough as noticable glitchs appear in the object movements.
So I tried to use the double float variables, however after testing them I found that only hold about 7 or 8 digits, not 15. The 10^+/-308 works fine but it's the 15 digit capacity I'm after.
Anyone else had similar problems?
Thanks
Avan
The glass is half empty...
That way there's more room for improvement!