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FPSC Classic Product Chat / Play noise when enemy is killed

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Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 22nd Jun 2007 16:38
Hi

I was just wondering how I could go about adding noise to an enemy death. Is there a certain script I need to run? Or do I need to edit one? Any help is appreciated.

Meh...
Mickm
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Kingston, ON
Posted: 22nd Jun 2007 16:41
You should be able to edit their destroy script.

I think thats the right script

IntelĀ® Core 2 E6420 Duo Processor |2GB DDR2 | nVidia GeForce 8600 GTS |Sound BlasterĀ® Audigy HD Software Edition
Windows Vista Home Premium | 22" E228WFP Widescreen Digital Flat Panel
Butt monkey
17
Years of Service
User Offline
Joined: 7th Dec 2006
Location: Scotland
Posted: 22nd Jun 2007 19:54 Edited at: 22nd Jun 2007 19:59
Hey, thanks for the reply. I'm using the leavecorpse script.



What would I add to this? Sorry, I'm no good at scripting :S

Meh...
Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 23rd Jun 2007 01:36
Quote: "What would I add to this? Sorry, I'm no good at scripting"


;Triggers

:state=0:state=1,suspend,coloff,sound=audiobank\voices\enemy\sound.wav

;End of Script
Deadly Massacre
17
Years of Service
User Offline
Joined: 1st Jun 2007
Location: Spain
Posted: 24th Jun 2007 03:42
I think that you don't have to make a script. Go to \audiobank\voices\ and then go to the folder that is located the soundset of the entity (male if it's a male character;female if i'ts a female character). Record your own death noise and rename it to "finaloman.wav". That's all!

Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 24th Jun 2007 03:47 Edited at: 24th Jun 2007 03:52
@Deadly Massacre-I think your sig is a little too big,lol
I saw this pic in another post but thought it was just a pic related to the post.


Pus In Boots
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 25th Jun 2007 20:36
I was wondering:
The enemies death sound comes from the entity. Is there a way you can make the deathsound a global sound, so to speak. So you could be on the other side of the map and it would be audible at the same volume?

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