Sorry if I'm bitching a bit here. I've been running into an unusual lot of bugs with the latest load of code I've added, so I'm just a bit irked. Will feel better after a few mugs of liquid caffeine.
Anyways, the problem is-- you guessed it-- collision. Classic, isn't it?
Ok, here's what I've tried. But first, I'll say that what I'm trying to do is incredibly simple, and Classic could handle it without breaking a sweat. I have an object, a box, size 20 (that's radius 10, size 40). It moves at speed 3.5 per second. I'm trying to get sliding collision with some other cubes, all of them size 100. That's roughly 28.6 frames to detect collision... should be smooth as butter.
Anyways, the results.
Automatic Collision: Didn't expect this one to work and wasn't dissapointed. If I keep moving into an object, I can 'break' into it and get stuck there; also, moving at a diagonal angle into an object almost always gets me stuck in it. I tried this with the camera and an object with the same results.
Collision Boxes: These were nice and trusty in Classic and they are to a certain extend in Pro. Non-sliding collision is 100% perfect. But sliding collision I can't get to work with more than a single object at a time, which, for obvious reasons, won't cut it.
I can't get any other commands to perform any kind of sliding collision, and while mathematical collision is easy enough, trying to work out mathematical
sliding collision gives me a headache.
Remember that nice Classic demo where the cylinder ran around and could jump on and smoothly collide with a series of stairs? Is it just me, or is this good collision functionality missing in Pro?
I truly hope I'm just missing something terribly obvious here

--Mouse
Famous Fighting Furball