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FPSC Classic Product Chat / V106 RC4 Update

Author
Message
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 23rd Jun 2007 03:25
Hi Guys,

Find the link to V106 RC4 below. Thanks for your help this week in going through the release candidates and ensuring it performs well:

http://www.fpscreator.com/betafiles/FPS_Creator_V106_RC4_220607.zip

V1.0.6 RC4 - 22/06/07
---------------------

* When used the universe construction skip, old entity data would be used, rather than the existing map element data
* Added additional error reporting on all direct image loading, now returns CWD and Parameters Of LOAD IMAGE call

V1.0.6 RC3 - 21/06/07
---------------------

* Removed the delay at the end of each level (sometimes 20 seconds), prior to loading
* Added a small program to the TOOLS folder which allows you to test a friends machine for compatibility with FPSC standalone games
* Weapon when placed with weapon.fpi into a level would not orient correctly, replaced rotate object 0,0,0 with RX,RY,RZ
* Universe construction skip no longer interferes with build process or standalone executables
* Saving entity bank (.ENT) during construction would shuffle items using the entity reduction code from V104 (wrong)
* Added code to save the lighting data at the end of a universe construction to be retained for re-tests

V1.0.6 RC1 and RC2 - 18/06/07
-----------------------------

* Increased speed of build process by skipping entitiy instance and attachment reports (which had an inbuilt display delay)
* Added universe construction skip code to re-use old static geometry and lighting if no static level elements where changed (faster build time)
* Ensured BUILD GAME can handle up to 50 levels, by ensuring internal arrays are large enough to handle extra level file information
* Added code to disable the FPI script editing for Arena Mode games. The script editors only produce single player game layouts
* Fixed problem of static entities using illumination shader in full shader mode did not account for lightmap data
* Added the local IP Address to multiplayer game title screen to provide maximum information for LAN and WAN gaming
* Further tweaked AI so that pistol and shutgun (forward attacker behaviours) do not run if not in line with player
* Further tweaked AI so that throw.fpi used by grenaders will lob grenades downward if player below them
* To avoid breaking AI behaviours of existing pre-V105 games, all modified scripts have a new 10.fpi extension (X10 designation)
* Better support for runtime error line numbers, in that they actually point to the correct line in the engine now
* Lightmapper now removes the RETRY prompt, and instead adds exception error handling for better bug reporting

NOTES
-----

* FPSC X9 is not designed for Vista compatibility, and any success you may get running under Vista is purely accidental. You can find advice on running FPSC unofficially on Vista in a related thread.

* DarkAI will not be integrated into FPSC X9 until the X10 code has been migrated back into XP. This will only happen after the X10 project has completed. Any reference to X10 will not appear in any FPSC X9 version before this migration.

* When entering your serial code, remember that the first letter (V) is always a capital letter and the remaining letters are lower case. It is a typical typo error we see from time to time.

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
BULLSHOCK 2
Retired Moderator
19
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 23rd Jun 2007 03:32
Exelent!

We really appreciate you being on the ball with these updates Lee!!!

Thanks!

http://www.seqoiagames.com/seqoiacorp/
Mr Makealotofsmoke
17
Years of Service
User Offline
Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 23rd Jun 2007 04:12
wow, already RC4, the updates seams to be flying along at light speed
ill probably come on tomorrow and it will be up to RC11

FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 23rd Jun 2007 04:44
Thanks,Lee.I see you're trying to sneak another RC in on me before the weekend.

bdgbdg
18
Years of Service
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Joined: 30th Jul 2006
Location:
Posted: 23rd Jun 2007 13:49
Well, it seems that now that the week has passed, Lee is getting back to the X10 cave...
Thanks for the updates, hope you get back soon...

Why are you reading this?
Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 23rd Jun 2007 15:24
Do I just download it, or do I have to back up my current v104 files?

MikeB
17
Years of Service
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Joined: 5th Apr 2007
Location: My Computer, Shropshire, England
Posted: 23rd Jun 2007 15:40
Quote: "DarkAI will not be integrated into FPSC X9 until the X10 code has been migrated back into XP. This will only happen after the X10 project has completed. Any reference to X10 will not appear in any FPSC X9 version before this migration."


So DarkAI will be in eventually?

Lee, you're a genius.

By the way, is minimap support planned in the near future?
And are you programming FPSCX10 in Dark Basic Pro or C++?

Questions over, this is looking amazing Lee, thanks for updating X9 even while you're working so hard on X10.


Mike

Call me Mike please
mickeyb
18
Years of Service
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Joined: 1st Jan 2006
Location:
Posted: 23rd Jun 2007 16:26
Thanks will give this one a try.
Game Beetle
17
Years of Service
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Joined: 12th May 2007
Location:
Posted: 23rd Jun 2007 16:28
Thanks for the quike updating times, the past week has bin awsum.

Cheers mate
Nick
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 23rd Jun 2007 16:57
Quote: "Lee, you're a genius."


He is more than a genius, he is the god of Dark Basic!

SpyDaniel
18
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 23rd Jun 2007 16:57
FPSC is being scripted in HTML and XML.

m man
17
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Joined: 10th Jan 2007
Location:
Posted: 23rd Jun 2007 17:24
awsome
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 23rd Jun 2007 19:31
I just built a game with 11 levels.I changed the background screens,hus,etc. in the Build Game menu and everything worked great including save and load.Weapons also lay on their side (or whatever way I position them just like any other entity.This is one heck of an update.Thanks again.All of the bugs that I have reported for 1.06 RCs 1 and 2 have been fixed except for that annoying thing where you save the game and when you reload it the dead bodies are gone...
Other than that and the usual things that won't be worked on until after x10 is finished I gotta say it's going great.

Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 23rd Jun 2007 22:50
Thank you so much for this update, Lee. It's awesome.

NOTE TO ANY MP6 OWNERS: Set the weapons' main .fpi to weapon.fpi. And do this to all other weapons, too.

skriot
17
Years of Service
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Joined: 7th Jun 2007
Location:
Posted: 24th Jun 2007 00:16
Question.

does version 106 have the same properties as 104 & 105
or do i need to install additional programs or will 106 include this?

Hi
Doggy
18
Years of Service
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Joined: 9th Dec 2005
Location:
Posted: 24th Jun 2007 01:02
Quote: "Question.
does version 106 have the same properties as 104 & 105
or do i need to install additional programs or will 106 include this?"

Well, 1.06 should be kinda like updated or upgraded version of 1.05, so it should have all the same features as well...
Commander in Chief
18
Years of Service
User Offline
Joined: 15th Apr 2006
Location: Carbondale, PA, USA
Posted: 24th Jun 2007 01:47
Wow, you're churning updates every other day! I just checked yesterday and RC3 just came out!

---PlasmaArts---
www.plasmaarts.co.nr - www.plasmaarts-games.co.nr
jeffhuys
18
Years of Service
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Joined: 24th May 2006
Location: No cheesy line here.
Posted: 24th Jun 2007 12:46 Edited at: 25th Jun 2007 14:13
YES! Are you sorta an 'Update Robot'?

Love it! Thanks!

WIP...
You're the 'th to view this signature!
TZap
19
Years of Service
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Joined: 29th Aug 2005
Location:
Posted: 24th Jun 2007 20:12
Cheers Lee!
Mr Makealotofsmoke
17
Years of Service
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Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 25th Jun 2007 13:26
whats happing? i went on the forums and there wasnt a new update like all the other days
im sad now...

JKS, works good, i havnt found any issues yet
is that it for the updates now?? cause lee said he was only gonna work on it for 1 week, if so......WAAAAAA!!!!!

creator of zombies
18
Years of Service
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 25th Jun 2007 22:24
Awsome update Lee,No bugs what so ever!!
I hope you return from the X10 cave soon!

Demon Sun.Coming 2007. Mature gamers Only!!

Macgames
18
Years of Service
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Joined: 2nd Aug 2006
Location:
Posted: 26th Jun 2007 17:03
why cant I install it?
every time when I write my name and serial and press the next button, nothing happens
Robert F
User Banned
Posted: 27th Jun 2007 00:47
@Macgames

Just put your serial in and then type random letters after(not kidding either)

Robert F
MK83
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 27th Jun 2007 04:53
Robert F, if in fact your method does work, it's illegal. If one has a paid for version of FPS Creator then theres no reason their number shouldn't work.

jeffhuys
18
Years of Service
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Joined: 24th May 2006
Location: No cheesy line here.
Posted: 27th Jun 2007 11:05 Edited at: 27th Jun 2007 11:06
Indeed, i had a friend who illegally downloaded FPSC, and could not install I said: Just buy it, but he would'nt think over it. I was so happy it did'nt worked for him, he always downloads his stuff.

WIP...
You're the 'th to view this signature!
Macgames
18
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Joined: 2nd Aug 2006
Location:
Posted: 27th Jun 2007 16:49
@ Robert F
really weird but it worked
Zdrok
17
Years of Service
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Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 28th Jun 2007 18:24
Well, like MK83 said, that method might be illegal. I'm no politician, but I have a fit when I see a friend or relative of mine do something illegal.

@ LeeBamber and TGC: Thanks for this update....again. Hopefully, you'll put ragdolls into the next RC, or v107.

TZap
19
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Joined: 29th Aug 2005
Location:
Posted: 28th Jun 2007 22:15
Installed ok. Says version 1.03 on splash screen though.
Thraxas
Retired Moderator
18
Years of Service
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 28th Jun 2007 23:45
Quote: "Says version 1.03 on splash screen though."


Then you didn't install it properly...
Duplex
User Banned
Posted: 30th Jun 2007 18:45
Yay, thanks lee, didnt see that the stickie had changed, one minute its 1.05RC2 then next minute its 1.06RC4

Duplex Creations Has now teamed up withX games.
Urban Pack WIP
TZap
19
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Joined: 29th Aug 2005
Location:
Posted: 1st Jul 2007 17:53
Reinstalled v 106 all ok now. Maybe the model packs 3 and 5 changed the version?
crispex
17
Years of Service
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Joined: 22nd Jun 2007
Location:
Posted: 2nd Jul 2007 17:13
I found out that I was entering my serial wrong! It is all better now! Thanks for the update!

Your signature has been erased by a mod because it was spam
zavix
18
Years of Service
User Offline
Joined: 2nd Sep 2006
Location: Gone Forever
Posted: 5th Jul 2007 02:32
I kept trying to get this upgrade to work but I got an error every time I used it.

I don't care what they say. T3DGM Rules!!!
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 5th Jul 2007 02:38
Gee...thanks for being so informative.Maybe if I call the psychic hotline they can tell us why you get that error.
Try posting about it in Bug Reports and make sure you read the sticky about how to post a bug report and follow the instructions or Lee will use his uber powers to smite and/or delete your post.
I find it entertaining that people post "I have a runtime error at line such and such" and then don't tell us jack about anything and then expect help with their bug...which is more information than you gave us.
Lee also requested that you post bugs in the Bug Reports forum as he doesn't look in Product Chat for them.
You've been around a while and it's time for you to get it together.

Please have mercy and use the search function.
IT Guru
19
Years of Service
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Joined: 24th Sep 2005
Location: Yeovil, Somerset, UK
Posted: 5th Jul 2007 16:08
Lee,

What a great update. Ran the Install last night, ran like a dream. I did a test - loaded up a very large map that I have (level 1 of 16 level game) clicked on the 'Test' button. Now before this, it would take approximately 23 minutes to get to the dialogue box where i could run the test.

This time with 106, it took just 7 minutes! This will save an awful lot of dead time in testing changes. Lee, I'll buy you a pint or two.

I'll report on any bugs or issues I find in the 'Bug reports' forum





Development machine specs;
2.4Ghz dual core overclocked to 3Ghz
4GB RAM
2.5TB of local Hard disk space
access to further 8TB NAS

3 other development machines (2 windows, 1 linux) 1.8 to 2Ghz, 2GB RAM each, 500GB each
New machine being planned to be built - 4 core monster server!

(setting up games development studio company in a big way)

Good judgment comes with experience. Unfortunately, the experience comes from bad judgment.
Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 6th Jul 2007 00:23
Quote: "4GB RAM"

Holy crap! That sounds like overkill to me......

Thanks again for this update Lee!



Click on the picture to order your copy today!
X Games
17
Years of Service
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Joined: 8th May 2007
Location: World Wide Web
Posted: 6th Jul 2007 12:35
Thanks for update, working very good

FPSCreator content, information and resources.

http://x-games.mdhost.info/index.htm
nackidno
17
Years of Service
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 7th Jul 2007 14:50
There is no shadows in 1.06!! I put a static entity with a static light put it doesn't cast any shadows? Am i the only one with this problem?

I will be most pleased if someone answer this question.

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
jeffhuys
18
Years of Service
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Joined: 24th May 2006
Location: No cheesy line here.
Posted: 7th Jul 2007 14:53
Lee said that you have to post any bug reports in the FPSC bug reports forum...


Legend of The Beast WIP...
You're the 'th to view this signature!
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 7th Jul 2007 16:03
Quote: "There is no shadows in 1.06!! I put a static entity with a static light put it doesn't cast any shadows? Am i the only one with this problem?

I will be most pleased if someone answer this question."


1. Go to the FPSC Bug Reports forum.
2. Read the stickies and follow the instructions to post your bug report.

Please have mercy and use the search function.
IT Guru
19
Years of Service
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Joined: 24th Sep 2005
Location: Yeovil, Somerset, UK
Posted: 7th Jul 2007 22:59
@Silent Thunder

Well actually it's not.

I also have MS Visual Studio, MS C# Express, MS XNA and a host of other development game software. On the other machines is a variety of game resources, music mixing software and notation software - writing my game music with my son as well as the games (I used to be a session musician and in a band for 4 years in the late 70's and early 80's).

So, no it's not overkill at all.

Good judgment comes with experience. Unfortunately, the experience comes from bad judgment.
Pancakes 69
17
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Joined: 19th Jul 2007
Location:
Posted: 19th Jul 2007 14:21
Alright, kindof a stupid question. But how do you uninstall an old version of FPSC to install a newer version?
XDelusion
17
Years of Service
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Joined: 1st Aug 2007
Location:
Posted: 1st Aug 2007 10:22
As soon as you add in Invert Mouse, and Mouse Sensativity options (preferably in game), then I'll instantly make my purchase!!!!!

I tried this at my friends and was VERY impress, except that it does not allow much room for custom controls, just key assigns. :/

http://starwarslegacy.net
Keo C
17
Years of Service
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 7th Aug 2007 03:55
I think this one works like a charm, I got no more bugs *starts singing*.

Uhhhhhh.....I forgot
Will da gamr
17
Years of Service
User Offline
Joined: 13th Apr 2007
Location: At my computer...
Posted: 12th Aug 2007 23:30
I have FPSC legally and wehn i install the update, it wont go past the enter name and serail thing! I reinstallyed everything and it still didnt work... plz help!

yo
conpat3
17
Years of Service
User Offline
Joined: 21st Aug 2007
Location:
Posted: 26th Aug 2007 20:42
Quote: "NOTE TO ANY MP6 OWNERS: Set the weapons' main .fpi to weapon.fpi. And do this to all other weapons, too."


whadaya mean plz explain???

oiii your doin my fricken head in
TZap
19
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Joined: 29th Aug 2005
Location:
Posted: 26th Aug 2007 23:32
Found out that a few friends who do not have fpsc but want to play my game cannot do so because of latest Directx needed. They are relucant to update in case of problems.

Version of v106 without upgrade to Directx suggested.
Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 4th Sep 2007 19:57
People need to stop passing on that information.

FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 4th Sep 2007 21:28
Yes they do.I have deleted the posts in question here.If anyone else posts ways to circumvent the serial code requirement for TGC's products they are looking at moderation.

This is extremely simple...
If you have a LEGAL copy of FPSC and you enter the proper serial number when you install anything else you USE THE SAME SERIAL NUMBER YOU USED FOR FPSC.

And don't give me any grief about this...like anything else that requires a registration code if you put in the proper serial number it will work.
Period.
If it doesn't...
Make sure the serial number is EXACTLY the same as you entered it for FPSC.This means the code is case sensitive...and it is possible to mistake an "l" or "L" for a "1" or "one".
Sometimes I think people make things too complicated...

Please have mercy and use the search function.
Crozone
16
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Joined: 21st Oct 2007
Location:
Posted: 21st Oct 2007 13:49
I do not yet own FPSC, but I have a small question. There is all this good news about bug fixes and things from x10 being put into X9, but my question is: If I buy X9 now, will the updates to include the X10 features in X9 be advalable? Or should I wait until the next version to be released with the X10 features in it and then buy it? This is the only question that stops me from buying this program strait away.

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