Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / HQ Segments. Can this be possible?

Author
Message
Deadly Massacre
17
Years of Service
User Offline
Joined: 1st Jun 2007
Location: Spain
Posted: 23rd Jun 2007 13:33
Yesterday I've created a segment with a texture of a high quality (1600x1200), but I don't know if in the game will be in the original quality or in 512x512 (The default texture quality). Can anyone help me?
Snowblind 44
18
Years of Service
User Offline
Joined: 7th Sep 2006
Location: USA
Posted: 23rd Jun 2007 14:47
1600x1200 isn't a multiple of 2 (256x256,512x512,1024x1024 and so on.) it won't look right. It won't be automatically resized on your computer but it will in the editor. Due to the fact that 1600x1200 is larger than 512x512, it should retain all of its quality.

Doggy
18
Years of Service
User Offline
Joined: 9th Dec 2005
Location:
Posted: 23rd Jun 2007 21:56 Edited at: 23rd Jun 2007 21:58
"Also, in the FPE file you can make a property called "Reduce Texture" and give a value of -1. This will make the engine ignore any texture resizing and let you use any size you want (within reason)."

-Copied from a old thread, originally posted by bond1. I'd really suggest you to scale the texture down a bit. Larger textures do consume more diskspace and memory, and often a bit smaller texture can do the same, and look the same as the original larger one.
Deadly Massacre
17
Years of Service
User Offline
Joined: 1st Jun 2007
Location: Spain
Posted: 24th Jun 2007 03:34
Thanks for your posts!

Login to post a reply

Server time is: 2024-11-26 16:30:32
Your offset time is: 2024-11-26 16:30:32