Quote: "well, Milkshape is meant for low poly modelling. Of course a good artist could make a character in MS3D, but 3ds max is what the pros use, and it has the right tools for 'da job."
Well, not all the pros use 3D studio max, characters in HL 2 was made with ligthwave (or softimage I don´t remenber) and HL 2 has the better models made for a game ever, in my opinion of course.
Any ways, you will have to convert to low poly after to put in your game, so, why dont do it low poly in first place?
Intel Pentium core 2 duo T6600 2,6 mhz 4mb, 4 gb ram 600 mhz ddr2, ATI X1650 radeon