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3 Dimensional Chat / My first model! a hand for a FPS game

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Sopo the tocho
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Posted: 25th Jun 2007 16:41 Edited at: 25th Jun 2007 16:43
This is my first model ever, I made it like in 1 day and a half. I only made one hand Im working to make the other hand. Its not textured or animated yet, I still working on it.


PS: By the way, the models its in ".ms3D" format (milkshape)
Sopo the tocho
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Posted: 25th Jun 2007 16:56
Oh god, simply doing "duplicate and mirror left to right" on milkshape I got the other hand, so here it is! both hands!


It can be used for comercial or free games,but not to sell it self, you can modify it to make your own hand.
Sopo the tocho
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Posted: 25th Jun 2007 17:30 Edited at: 25th Jun 2007 17:31
A screenshot for the people who dont have milkshape
Nigezu
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Posted: 25th Jun 2007 18:03
That's looks really good for your first ever model. Gongratulations.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Blobby 101
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Location: England, UK
Posted: 25th Jun 2007 18:06
can you please post that image in .png or .jpg.


thanks to deathead for the sig!
Projects: alien abductor-5%
Sopo the tocho
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Posted: 25th Jun 2007 18:15
Quote: "can you please post that image in .png or .jpg."


Ok, here it is.

Intel Pentium core 2 duo T6600 2,6 mhz 4mb, 4 gb ram 600 mhz ddr2, ATI X1650 radeon
Blobby 101
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Posted: 25th Jun 2007 21:52
wow, that's cool.
does anyone know how to convert it into .x?


thanks to deathead for the sig!
Projects: alien abductor-5%
Sopo the tocho
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Posted: 25th Jun 2007 22:09
Quote: "wow, that's cool.
does anyone know how to convert it into .x?"


I can, but, the hands are not animated yet, so you will have to edited your own animation to place in your game, are you sure you want it in .X?

Anyways, the .X file.

Intel Pentium core 2 duo T6600 2,6 mhz 4mb, 4 gb ram 600 mhz ddr2, ATI X1650 radeon
Blobby 101
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Posted: 25th Jun 2007 22:51
that's great thanks!


thanks to deathead for the sig!
Projects: alien abductor-5%
SimSmall
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Location: United Kingdom
Posted: 25th Jun 2007 23:40
Well, I'd say the thumb sticks out a bit too far, but otherwise that looks quite good, especially for afirst model.
Sopo the tocho
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Posted: 25th Jun 2007 23:58
Quote: "Well, I'd say the thumb sticks out a bit too far, but otherwise that looks quite good, especially for afirst model."


Yeah, may be, but I like it! thumbs up!

BTW, ¿Can someone help with something related to this model? If you use the Flat shaded vision on this model you will notice that in the thumb there like 5 or 6 faces that is backfaced, I didn´t notice until it was so late to do anything, and now I can´t fixed, can someone help me with it?

I enclose a screenshot

Intel Pentium core 2 duo T6600 2,6 mhz 4mb, 4 gb ram 600 mhz ddr2, ATI X1650 radeon
Blobby 101
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Posted: 26th Jun 2007 17:54
well, on cinema 4d if i saw that i would select the backfacing faces and reverse the normals - but i don't know what you would do on milkshape.


thanks to deathead for the sig!
Projects: alien abductor-5%
SimSmall
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Posted: 27th Jun 2007 14:45
Select the faces in question, and press: CTRL, SHIFT, F
Sopo the tocho
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Posted: 27th Jun 2007 15:18
Quote: "Select the faces in question, and press: CTRL, SHIFT, F "


I know I can do that and also "face menu/reverse vertex order", the problem its I cant even select them because there are many faces in the thumb and its imposible to select it.

Intel Pentium core 2 duo T6600 2,6 mhz 4mb, 4 gb ram 600 mhz ddr2, ATI X1650 radeon
SimSmall
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Posted: 1st Jul 2007 10:49 Edited at: 1st Jul 2007 10:52
select the thumb and start slowly deselecting faces with "by vertex" enabled, and "ignore backfaces" disabled
MartinS
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Location: Rochester, NY
Posted: 3rd Jul 2007 10:38
Nice! You might want to widen the middle of the fingers, though.

G2L

I don't remember ever forgetting anything.

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