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3 Dimensional Chat / texture exporting with blender

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Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 26th Jun 2007 00:35
I've been able to model with blender (v 2.44) and uv mapped the textures. It looks fine in blender, but when exported as a .x, the texture does not appear in DBpro. Is there something I'm suppose to check for the exporting?

greenlig
21
Years of Service
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 26th Jun 2007 03:20
The texture needs to be in the same directory as the exported model...

That might fix it.

Regards,
Greenlig

Blender3D - GIMP - WINXP - DBPro
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 26th Jun 2007 04:42
Thanks for the tip, it worked!

Brain111
17
Years of Service
User Offline
Joined: 5th Feb 2007
Location: In my own little world.
Posted: 27th Jun 2007 00:29
Yeah, blender can be a real pain to export to dbpro. Copying the texture files into the folder is a standard thing though that almost all modelers make you do.
hessiess
17
Years of Service
User Offline
Joined: 30th Mar 2007
Location: pc!
Posted: 27th Jun 2007 02:19
open up the .x file and delete the texture path, then you can texture it using texture object or texture limb, ask danny on seadome form for a more detailed explanation

learn blender, you will never regret it.

http://vector4.co.uk/SDbanner.jpg

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