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Code Snippets / Sparky's Collision DLL: Collision With Gravity + Jumping (DBPro)

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Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 26th Jun 2007 02:01 Edited at: 20th Jul 2007 00:57
Here are some functions that I've been using in my projects for collision. There are probably better ones out there, but this is mine. It handles jumping and gravity (even if it is a little buggy). There are 6 commands, four of which are required to get the collision system working on an object (or many...). Here's the code:



And here's an example:



No media required.

flashing snall
19
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Joined: 8th Oct 2005
Location: Boston
Posted: 26th Jun 2007 21:01
woa, thats really nice.


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Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 27th Jun 2007 00:10 Edited at: 27th Jun 2007 14:56
Thanks Feel free to use them if you want to.

Sixty Squares
18
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Posted: 18th Jul 2007 13:48
Anyone else tried it out?

Ankillito
17
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Joined: 10th Dec 2006
Location: Litigious California
Posted: 18th Jul 2007 23:02
Very Cool!!

The 33 FPS with no media worries me though...

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1234759
Juso
22
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Joined: 23rd Sep 2002
Location: Finland
Posted: 19th Jul 2007 17:27
Ankillito:
I got 573 fps when using "sync rate 0"
Xlaydos
20
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Joined: 26th Mar 2004
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Posted: 19th Jul 2007 23:58
Very nice And you've given me an idea to start on after my current project
Sixty Squares
18
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 20th Jul 2007 00:55
Thanks for the comments everyone

@Ankillito: I got 257 fps when using "sync rate 0". How were you getting 30? Maybe there sometihng else taking up too much ram as you were running the demo.

@Juso: Wow that's fast.

@Xylados: I'm glad I've inspired you

Code Dragon
18
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Joined: 21st Aug 2006
Location: Everywhere
Posted: 21st Jul 2007 16:36
Very nice, I made something similar with DBP's native collision commands once, but they're nowhere near as powerful as sparky's.

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Sixty Squares
18
Years of Service
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 21st Jul 2007 17:48
@Code Dragon: Thank you Metal Runner uses the native collision commands as well.

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