yes, i tried that and it worked, but the matrices still don't react to color ambient light.
Here's the source code:
sync on: sync rate 0
color ambient light (255,0,0)
load image "greengrass.jpg", 1
make matrix 1, 1000, 1000, 10, 10
texture matrix, 1, 1
update matrix 1
do
control camera with arrowkeys 10, 4 rem or whatever
sync
loop
this should produce red-tinted grass on the matrix, however, it
looks as green as ever. Not sure if everything is 100% correct, just typed it in on the internet PC in the other room. But I've tried everything. Even the DB examples with a color ambient light statement don't work. I hope that's enough for you to believe me on that. BTW: I had a color ambient light sequence that worked fine, Patch 4.1 did some funny stuff with that too, so I know it's not a programming error, as no changes were made to the code.
Life is a tale told by an idoit, full of sound and fury, signifying nothing. - MacBeth