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3 Dimensional Chat / My first created texture, what do you think?

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Brain111
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Joined: 5th Feb 2007
Location: In my own little world.
Posted: 26th Jun 2007 22:00
I used to use actual photos and just wrap them straight onto my characters for their faces, but I got sick of the obvious seams and stuff, so I decided to create a texture from scratch. What do you guys think?


The actual texture:


With the wires:
Brain111
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Posted: 27th Jun 2007 07:46
Anyone?

Anarchy Burger - hold the Government!
Van B
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Posted: 27th Jun 2007 14:48
Well from what I can see the UV map is very neat, maybe could use more of the space available, but it looks like a good layout.

You shouldn't completely stop using photographs, because the professionals sure as hell use them! - It takes a lot of practice to draw textures well, but if you get into the habit of always using a photo reference, you can cut the usefull bits out and use bits as guides and base textures. For example, if you had a wrinkly cloth texture, using that as a kinda base for your clothing is a good idea. Work in layers, I tend to have the reference stuff as a background, then detail bits go on top, shading and lighting, colour adjustments etc.
It's really best not to start from complete scratch, rely on textures to give your work an organic natural feel. For heads, well using a distorted face might be a good start, like stretch out a face, trying to get the eyes and mouth in the right place, then use the skin tones to draw the rest of the face and hair.

Practice is the most important thing, it takes a long time to get really good textures, but once you have a technique down, well things get a lot prettier and a lot easier to produce.


Good guy, Good guy, Wan...
Brain111
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Posted: 27th Jun 2007 20:05 Edited at: 27th Jun 2007 20:14
Thanks, man, you gave a ton of good advice. I did look at photos while I was doing this, but I think you're right, it would look good to actually include parts of them in my textures. And yes, layers helped me alot in this. I had a greyscale version of the face in the back, and then a colored layer set to "multiply" added color but kept the greyscale values. Then, I had another layer for details like the eyes, mouth, and logo, and I kept the wire things in front the whole time.

Anarchy Burger - hold the Government!
Brain111
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Posted: 28th Jun 2007 08:17 Edited at: 28th Jun 2007 08:58
I made another one:




I think I made a bit of an improvement, is there anything you guys think I should change in either of them?

Anarchy Burger - hold the Government!
Van B
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Posted: 28th Jun 2007 14:22 Edited at: 28th Jun 2007 14:23
Yeah especially the head part, seems to have more detail than the last one. One thing I often do is go looking at pro's texture maps - even the ones supplied with DBPro, gives me ideas for techniques to try and looks to go for. I like Colonel X's texture map, it's got lot's of little details that you often don't even notice when looking at the actual model.

Check this texture map out though, it has a really good head texture, maybe try and replicate that style to quickly make great head textures.
http://www.gamasutra.com/galleries/visual_art/julie_bossinger/jb_work2.jpg

The best thing though is just to practice, maybe you could add a belt and pockets to your police dude, it's the little details that add up to make a great texture map.


Good guy, Good guy, Wan...
Kentaree
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Location: Clonmel, Ireland
Posted: 28th Jun 2007 14:57
Also, the clothes look a bit rough, try blurring them, or using a lighter blue instead of black for the seams to give it a softer effect

Dared1111
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Posted: 30th Jun 2007 11:57
the bodies are thick and flat... textures are good

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