Ok, here's a really neat realistic smoke effect. It’s separated into a ‘make smoke’ function and an ‘animate smoke’ function, but can be run ‘as is’ ‘cos I made a little example
.
Press space to spawn the smoke in another place
It fades away beautifully, but I can’t get it to start form the spawn point, i.e. all the smoke particles originate from one point before turning into the plume you see in the example.
Can anyone tinker with the code and see if you can make it do this? You are free to use the code, but I would appreciate it if you let me know what for, and how (what? Might give me some ideas
) credit would be nice too.
you'll need the 'smoke.bmp' file from the Tank demo that came with dark basic