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FPSC Classic Product Chat / Advice: Large texture maps/models

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Avid
17
Years of Service
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Joined: 24th Jun 2007
Location:
Posted: 27th Jun 2007 17:51
Since I have little experience with this game engine, would it accept a terrain mesh with ~20k polies and a 4k texture? I plan on having it cover the whole map, so the texture/poly count seemed quite reasonable, but I wanted to make sure.
Roger Wilco
19
Years of Service
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 27th Jun 2007 20:14
I've tried using hi-poly terrains for a whole level, and it works just fine. But if you want enemies to be able to move around your level, you'll have to split the mesh into 3x3 segments.

"Or perhaps we're just one of god's little jokes?"
Avid
17
Years of Service
User Offline
Joined: 24th Jun 2007
Location:
Posted: 27th Jun 2007 21:39
Ah right, can I have them just follow waypoints? I just want them to constantly zerg a single point. I spose I could create a low poly collision mesh for them to navigate, that's probably the best way to go.

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