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FPS Creator X10 / Ragdoll on entities that aren't enemies?

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tyrano man
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Posted: 27th Jun 2007 21:18
Will you be able to have ragdoll on entities that aren't enemies? E.g. a rope bridge that you could walk across and would move. And would use the ragdoll physics if you shoot it down.

Would it be possible to add bones to any entity and it would have ragdoll?

Tyrano

Trinity Pictures
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Posted: 27th Jun 2007 21:31
yep, I'm wondering this too.

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Roger Wilco
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Posted: 27th Jun 2007 22:12
Entities other than enemies don't use ragdoll physics. But if the physics engine supports it, you can have rope physics and/or have meshes connected to each other, like doors and door hinges for example. Can't seem to remember what it's called, but it's dwelling in the back of my head.

"Or perhaps we're just one of god's little jokes?"
Mickm
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Posted: 27th Jun 2007 23:17 Edited at: 27th Jun 2007 23:18
Quote: "Entities other than enemies don't use ragdoll physics."


Is that a fact? (IE: are you beta testing or recieved an email on it?)

It would be very sweet to see something like that (swinning bridge like the Dark Physic's demo movie). There could be so many new and fun models that people could make

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Roger Wilco
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Posted: 27th Jun 2007 23:20
Nope, I'm not beta-testing, but unless my knowledge fails to stand against the truth, I believe that sort of thing isn't called ragdoll physics, as I believe the term ragdoll physics mainly apply to organic objects. I could be wrong though.
I know that the demo of the NewtonSDK showcases rope-like physics as in physics that depend on multiple bones. Dang, what's it called. Been bugging me for a while now, anyone know the word I'm looking for?

"Or perhaps we're just one of god's little jokes?"
Trinity Pictures
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Posted: 27th Jun 2007 23:38
Yeah, we need rope and cloth. We can finally make a flag! Hey, in dark physics can you shoot holes through cloth? That would be awesome! If your stuck in a communist country, the thing you want to do the most is deface their flag!

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Black Terror
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Posted: 28th Jun 2007 01:49
You can already make flags if you animate it.

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Xarshi
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Posted: 28th Jun 2007 02:23
@Roger - Perhaps you are thinking of joints?

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Roger Wilco
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Posted: 28th Jun 2007 13:16
Ah, yeah! That's it, thanks Benny.

"Or perhaps we're just one of god's little jokes?"
Trinity Pictures
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Posted: 28th Jun 2007 21:23 Edited at: 28th Jun 2007 21:32
Quote: "You can already make flags if you animate it."

yeah...but I'm lazy
also everyone wants to shoot a flag!

Also, in dark physics, if you hit a door with enough force, you can knock it off of it's hinges! that would rule in FPSC X10.

Artist/Modellor of Encrypto Studios
vorconan
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Posted: 28th Jun 2007 22:18
A rope bridge that swinged would still be counted as ragdoll physics
Commander in Chief
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Posted: 29th Jun 2007 03:55
That's not ragdoll physics.

From Wikipedia:
Quote: "In computer physics engines, ragdoll physics are a type of procedural animation that is often used as a replacement for traditional static death animations."


Ragdoll physics are used as a replacement for character death animations. What you are speaking of is called Physics or Joint Physics.

~Chief

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tyrano man
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Posted: 29th Jun 2007 09:27
Quote: "that is often used"

But not always, ragdoll can be used for anything, deaths are just the most common thing they are used for

But cloth physics are different. The Rope bridge could just use ragdoll though

Tyrano

Xarshi
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Posted: 29th Jun 2007 09:35
commander in chief is right about that,although in theory you could use ragdoll physics on a bridge. However,it probably would be extremely hard and pointless,because you could do it easier and have more control over it when done with joints.

Hello
Roger Wilco
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Posted: 29th Jun 2007 12:21
I agree with Benny. I don't see why one would use ragdoll physics for a rope-bridge, when it would've been easier to just use joints and perhaps rope physics too.

"Or perhaps we're just one of god's little jokes?"
Commander in Chief
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Posted: 29th Jun 2007 14:32
I could wip up a rope type physics demo in a few second with 3ds max.

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tyrano man
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Posted: 29th Jun 2007 19:58
Quote: "you could do it easier and have more control over it when done with joints."

Thats called ragdoll... It's just done through joints and rotates them through physics

vorconan
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Posted: 30th Jun 2007 00:54
It is ragdoll, just an inefficient use really.
its that guy
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Posted: 12th Jul 2007 22:34
i dont know if this is possible, but what if you just made the bridge a charator? you would have to set the "bones" of the charactor to each part of the rope, and make the "bridge" just stay in one spot but still have ragdolls on.

so the bridge charactor would stay in the same spot, but when you walk on it, its like walking over a dead body with ragdolls.

dont know if that made sense lol, kind of complicated to explain.
basically im just saying make the bridge a "charactor"

Inspire
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Posted: 13th Jul 2007 08:55
Quote: "Also, in dark physics, if you hit a door with enough force, you can knock it off of it's hinges! that would rule in FPSC X10."


That is pretty easy in Dark Basic, given you know how to code physics.

Van B
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Posted: 13th Jul 2007 11:41
There is no real difference between ragdoll physics and joint physics, because the chances are that the ragdolls in FPSCx10 will be made using standard joint physics.

It's not like in DBPro we can set an object to be a ragdoll easily. I think that we'll probably see an expanded script to tell the system the properties of each joint in the model - so if you made a character that was just a piece of rope with several joints, you might be able to have that react to the player and physics, just have it die then dangle down.

I think it would lead to some very cool touches if it works out - like electric wires hanging from the roof, but actually let the player push them out of the way and stuff.

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Trinity Pictures
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Posted: 14th Jul 2007 04:46 Edited at: 14th Jul 2007 04:48
Quote: "It's not like in DBPro we can set an object to be a ragdoll easily. "

That's strange, I thought FPSC X10 was all about ease of use.

EDIT
Sry, I didn't read the rest of the post, so if there is something in the rest of the post that gives a good reason for it being harder than dbp I apologize.

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TGPEG
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Posted: 23rd Jul 2007 16:00
Sorry to come in a bit late
Quote: "Also, in dark physics, if you hit a door with enough force, you can knock it off of it's hinges! that would rule in FPSC X10.
"

This can be done in V1 with a mod of the door script that I made. It's on the forums somewhere, try a search.

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Commander in Chief
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Posted: 24th Jul 2007 19:00
In case you didnt realise, Lee already said that this wouldnt be implemented. Try Nickydude's sticky at the top of the board.

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