I agree ruccus it would have been done with textures and normals, I read a tutorial a few days ago about how to take a really high poly model make a normal map from it and apply it to a low poly model making them look identical, thought I would try it out. Mabey it will help my problem with not sparing polys like a good modeler
Here are two updated pics with the cannons, they are not done yet still need to add details and the such, not happy with them yet.
and for those of you wondering the poly count, I forgot to look before I left my room but last time I checked it was over 15000 with 1 cannon barrel..... ya.... see my poly problem? I need help...