Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / physics?

Author
Message
unitech
17
Years of Service
User Offline
Joined: 27th Jun 2007
Location:
Posted: 27th Jun 2007 22:24
Hello all new here And new to GDK. My first question is what do I need for physics. I read about dark physics but I'm not sure where to download it nor if its for GDK or not. I see code snipits so I can only assume its possible some how, but nothing in the SDK help.


THX in advance.
APEXnow
Retired Moderator
21
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 28th Jun 2007 00:36
At the moment, DarkPhysX is still being worked upon to be compatable with DGDK, and DGDK.NET. There is a .NET wrapper for the Ageia drivers which can be located here:

http://www.zelsnack.com/jason/JttZ/Novodex_NET_Wrapper/

The essential tools thread has the DGDK.NET version of the ODE physics plugin I converted from the original DBP version, but I'm not aware of a plugin version to run alongside the DGDK (C++) version. The DBP plugin can be converted quite easily to use DGDK, this needs to be downloaded from the U6 Extras, and I can't recall the link to it.

Here's the thread for DGDK.NET tools:

http://forum.thegamecreators.com/?m=forum_view&t=100531&b=22

Anyway, choice is yours.

Login to post a reply

Server time is: 2024-11-19 13:21:54
Your offset time is: 2024-11-19 13:21:54