Ah your old WIP...a quote I saw there was a naive me thinking Hexagon would be totally awesome:
Quote: "I've heard about that over at the forums, as long as I can paint, displacement map paint, UVMap and use the modelling tools I used in the vers 1 demo, then to me its bug free"
Then the bugs stood in my way in some place
Anyway, you have come quite far - I actually thing the base mesh is fine - you will only need to tweak it to something more anatomically correct - I mean okay it isn't perfect, but it works. Could we have a wireframe shot?
If your geometry is fine, then you can just move things around on the model to work it better - my solution there would be to use Hexaon 2 or Blender (whichever you're using for sculpting now) to tidying it up and get things in the right place. (Bump, ident and smooth displacement brushes will work, though Zbrushes 'move' brush would be ideal, but you can move parts vertex by vertex)
Good work, gives me some inspiration for which program to use when creaing my 'Zero-budget low poly character tutorial' - which I have been planning to do for a little while.
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