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FPSC Classic Models and Media / breaking doors tutorial =)

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da power pwnerer
18
Years of Service
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 28th Jun 2007 04:43
ive read a lot of posts with beggers and breaking doors, and ive decided that i am going to help all of you people out there
here it is

1. Make a Door(Remote)
2. Go into entity editing mode(N Key), right-click on the door and set it's main script as "Default.fpi"
3. Set the door's strength to whatever you want.

That's all
NOTE: You can also make the doors explodable(But I don't recommend)

Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 28th Jun 2007 12:21
Awesome, cheers man - really appreciate this!

pigs can fly
18
Years of Service
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 28th Jun 2007 15:53
I already posted a similar thing in the scripts forum, but a bit more complicated


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da power pwnerer
18
Years of Service
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 28th Jun 2007 16:28
im glad you guys like it

m man
17
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Joined: 10th Jan 2007
Location:
Posted: 28th Jun 2007 20:45
awsome i posted something asking how do you do this Cause i didnt know
Smitho
18
Years of Service
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 28th Jun 2007 20:54
@Admin; You should add this (and any other FPSC related tuts around here) on the relative sticky.

vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 28th Jun 2007 22:07
Nice one, I'm sure people will find this a great help.
FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 28th Jun 2007 22:29
Quote: "@Admin; You should add this (and any other FPSC related tuts around here) on the relative sticky."

I am sure that Keith will update the sticky when he has time.

Please have mercy and use the search function.
Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 28th Jun 2007 23:08
and I'll include it in my guide


Search for "HellHouse" in Showcase.
addictinit
18
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Joined: 22nd Aug 2006
Location: my house
da power pwnerer
18
Years of Service
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 29th Jun 2007 02:43 Edited at: 29th Jun 2007 02:44
@nickydude- that would be great if you could add this to your guide

@everyone- im glad everyone likes it

da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 29th Jun 2007 14:43
any other comments/problems?

Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 30th Jun 2007 20:30
Doesn't the door just disappear when you kill it though? If so, you're not really breaking the door.

pigs can fly
18
Years of Service
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 30th Jun 2007 22:49 Edited at: 30th Jun 2007 22:53
Quote: "Doesn't the door just disappear when you kill it though? If so, you're not really breaking the door."


What I did: I placed a separate door entity behind and set its main script to default.fpi...
Then it looks really like an out-of-its-frame-blasted door

Example:


Note: You don't have to place those explosive barrels


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da power pwnerer
18
Years of Service
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 30th Jun 2007 23:01
@pigs can fly- thats a good idea i dont know why i didnt think of that

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