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FPS Creator X10 / Sneak Peek Video!

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RickV
TGC Development Director
20
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 28th Jun 2007 13:40 Edited at: 28th Jun 2007 14:07
Just released onto You Tube:


Soapbox
http://soapbox.msn.com/video.aspx?vid=0525f64f-0760-4d7f-a20a-e1f1e7a64914
You Tube
http://www.youtube.com/watch?v=oR_F-LxcJsk





Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Veron
14
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Posted: 28th Jun 2007 13:52
Woah, looking awesome! Keep up the good work! My 8600 better come soon...


[center]
Roger Wilco
15
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 28th Jun 2007 14:03
Hehe, cool vid. Loving the ragdolls.

"Or perhaps we're just one of god's little jokes?"
Mickm
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Location: Kingston, ON
Posted: 28th Jun 2007 15:48
Very nice Rick. You can see the huge improvements already

Great job TGC

Intel® Core 2 E6420 Duo Processor |2GB DDR2 | nVidia GeForce 8600 GTS |Sound Blaster® Audigy HD Software Edition
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xplosys
15
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 28th Jun 2007 16:20
Is it just me, or was every death animation the same?. I thought rag doll physics were much more random.

The graphics and improved frame rates are looking sweet.

Best.

I'm sorry, my answers are limited. You must ask the right question.

nackidno
13
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Location: Där solen aldrig skiner
Posted: 28th Jun 2007 16:21
They made a death animation, but after the animation the ragdoll took effect. Am i right?

Footsteps W.I.P

[url]nack-pro.se.nu[/url] It's swe!
Mickm
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Location: Kingston, ON
Posted: 28th Jun 2007 16:50
Quote: "Is it just me, or was every death animation the same?. "


No they where.

But you can see the ragdoll take place after the death animation gets fired.

Perhaps they can make models with no death animation so just the ragdoll effects kick in.

Intel® Core 2 E6420 Duo Processor |2GB DDR2 | nVidia GeForce 8600 GTS |Sound Blaster® Audigy HD Software Edition
Windows Vista Home Premium | 22" E228WFP Widescreen Digital Flat Panel
RickV
TGC Development Director
20
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 28th Jun 2007 17:48
The force applied makes the enemy die in the same way. We will ensure that the direction the enemy rotates will be based on the angle you hit the enemy.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Nickydude
Retired Moderator
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Location: Look outside...
Posted: 28th Jun 2007 17:53
With perhaps a little randomness?


Search for "HellHouse" in Showcase.
Black Terror
14
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 28th Jun 2007 17:56
You should have one animation so they shoot when they fall and die.

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tyrano man
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Location: Battle City - Kalspher :)
Posted: 28th Jun 2007 20:53
Nice vid, but you spelt planes wrong in the end bit

hehe
Tyrano

Trinity Pictures
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Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 28th Jun 2007 21:18
Awesome! This finally shows off the ragdoll...except that every character fell the same way...to the left and lifted off the ground by some un-earthly force, I someone was shot square in the chest with a shotgun they would go flying backwards, wouldn't they? Also, are the stock guns really going to be handless? That sucks.

Artist/Modellor of Encrypto Studios
tyrano man
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Location: Battle City - Kalspher :)
Posted: 28th Jun 2007 21:34
Quote: "Also, are the stock guns really going to be handless? That sucks."


Probably not. They will get the engine sorted first, then make additional media.

nackidno
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Posted: 28th Jun 2007 21:45
Quote: "I someone was shot square in the chest with a shotgun they would go flying backwards, wouldn't they?"

They maybe weight so much that they don't fly that much!

Footsteps W.I.P

[url]nack-pro.se.nu[/url] It's swe!
tyrano man
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Location: Battle City - Kalspher :)
Posted: 28th Jun 2007 21:47
Yeah look at the enemies, they are quite fat and wouldn't fly so far

nackidno
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Posted: 28th Jun 2007 21:49
No wait, look closer, they do fly quite a bit backwards, but with the same animation...

Footsteps W.I.P

[url]nack-pro.se.nu[/url] It's swe!
RickV
TGC Development Director
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Location: United Kingdom
Posted: 28th Jun 2007 22:02
If we allow you to set the power of the shot then you could make your own versions of the weapons!

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
vorconan
14
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Location: Wales
Posted: 28th Jun 2007 22:13
Stunning, thanks a lot for the update Rick.

Quote: "Probably not. They will get the engine sorted first, then make additional media."


I hope not, we already have a choice of 6 model packs with more coming up so the stock can just be placeholders. And besides, I need X10 ASAP, looks awesomely fun!
Trinity Pictures
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Location: Leesburg, VA
Posted: 28th Jun 2007 23:44 Edited at: 28th Jun 2007 23:44
Quote: "
Perhaps they can make models with no death animation so just the ragdoll effects kick in.

"

I really agree with you....the ragdoll is not at all what I thought it would be....

Artist/Modellor of Encrypto Studios
mastercheif 193
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Location: Outer Heaven
Posted: 29th Jun 2007 00:04 Edited at: 29th Jun 2007 00:05
WOW, that was freakin' awsome I'm gonna watch it 30 more times, JK. When there is a dead body by an exploding barrel, in FPSC x10, and you shoot the exploding barrel will it make the body fly across the room? Depending on how far the barrel is from the body, will it effect how far the body flies? Or is this not gonna happend?
Jon Fletcher
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Posted: 29th Jun 2007 00:40
awesomeness, those deaths look like a leg shot from a sniper rifle tripping someone up, god im gonna have so much fun with ragdoll!

vorconan
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Location: Wales
Posted: 29th Jun 2007 00:57
Quote: "awesomeness, those deaths look like a leg shot from a sniper rifle tripping someone up, god im gonna have so much fun with ragdoll!"


I thought you were beta testing it though Jon?
mastercheif 193
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Posted: 29th Jun 2007 00:59 Edited at: 29th Jun 2007 00:59
I want to see Jon's Juggernaut die in ragdoll form that would be awsome
Jon Fletcher
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Posted: 29th Jun 2007 01:01
Quote: "I thought you were beta testing it though Jon? "


not that version

Nowdie
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Posted: 30th Jun 2007 03:51 Edited at: 30th Jun 2007 03:53
Im pretty disapointed in the ragdoll physics..i wanted to see a person getting shot in the stomach,then fly back or at least fall back,the deaths look like they're swirling up...so disapointing
Xarshi
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Location: Ohio
Posted: 1st Jul 2007 06:24
Yeah,the ragdolls look very un realistic because of the way the forces are applied. You should do ray casts from the gun to the character and apply the force where the ray intersects the character. Other than that,it looks awsome. But with such a low quality video I couldn't see much eye candy,but thats expected. I already know that the actual thing will have eye candy.

Hello
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 1st Jul 2007 06:37
The death animations look the same, but other than that, it looks omg fun
lol

You'll Know When You See It.

Death has no end
X Games
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Posted: 1st Jul 2007 14:25
wow this rocks looking very good

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darimc
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Location: Canada
Posted: 2nd Jul 2007 20:04
why do u people care so much about the deaths? I'm fine as long as I get to kill some high quality virtual butt!

go to:
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www.chainoffreedom.com.piczo.com
Xarshi
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Location: Ohio
Posted: 3rd Jul 2007 05:06
trust me,you'll get annoyed when you notice every enemy dies the same way. I say that if it is going to have ragdoll physics,they should make it work like regular games. I mean,I'm sure it would be easy. Just position the force at the same place where the bullet hits...

Hello
Jon Fletcher
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Location: Taunton, UK
Posted: 3rd Jul 2007 05:47
Rick even mentioned it was being tweaked to apply force properly in an earlier post, so they wont die the same way

Xarshi
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Posted: 3rd Jul 2007 08:37
Oh. I thought he said that they did the enemy dying on purpose,ok then. That makes me want this oh so much more.

Hello
RickV
TGC Development Director
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Location: United Kingdom
Posted: 3rd Jul 2007 10:31
Yes, please try not to judge how things look. Lee is now spending the next 2 weeks on visuals and game play, so the next video you'll see will show significant improvements. Rag dolls will be cool!

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Bloodeath 6 6 6
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Posted: 3rd Jul 2007 11:21
Quote: "Lee is now spending the next 2 weeks on visuals and game play"


For some reason that has me wanting to actually see the next update... lol

GL Lee

You'll Know When You See It.

Death has no end

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