Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark Physics & Dark A.I. & Dark Dynamix / Is there a Ragdoll public showcase?

Author
Message
thebulk71
18
Years of Service
User Offline
Joined: 2nd Jan 2006
Location: takin a poop
Posted: 28th Jun 2007 16:09
Hi there, now don't get angry, I have nothing to show... only I was hoping that people may have succeeded in using the awful ragdoll commands in DP. In which case it would be nice to share their results or tips. I have managed quite a few things with DP but the ragdolls just seem to hate me...
pdq
18
Years of Service
User Offline
Joined: 20th Jul 2006
Location:
Posted: 29th Jun 2007 15:24
I wish I could help you. I have the same problem, but it involves applying the ragdoll to a skinned character.

I have requested code before. And I know others have as well. The response that we keep getting is "Just look at the ragdoll and rope examples" I have examined that code up and down. Here is a thread below I started a long time ago for the same request:


http://forum.thegamecreators.com/?m=forum_view&t=97106&b=30


What I am looking for is code for the "successful" application of a physics ragdoll model to a skinned character, such as AIKO.

I just do not understand why no one has posted code.
Manic
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 1st Jul 2007 16:55
I don't have dark Physics, but i seem to remember from some time back, that if you needed to rotate the bones of a skinned character, the character must have at least 2 frames of animation before it's loaded into DBP. Whether that's of any help to you, i don't know.

I don't have a sig, live with it.

Login to post a reply

Server time is: 2024-11-24 18:20:03
Your offset time is: 2024-11-24 18:20:03