Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPS Creator X10 / Slow Motion

Author
Message
Black Terror
14
Years of Service
User Offline
Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 28th Jun 2007 17:55
Just a cool feature that I think should be in x10. You can have a meter just like the air meter. It could just set the speed of everything lower and display a HUD.

//// - - FURTHER SOLUTIONS - - \\\\
SELL YOUR GAMES AND MEDIA!
Luciferia
14
Years of Service
User Offline
Joined: 3rd Jan 2007
Location: England
Posted: 28th Jun 2007 17:58
This will need to be disabled for multiplayer though but i think a F.E.A.R style slow motion would be amazing.


AaronG
14
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 29th Jun 2007 03:20
yeah with the motion blur and everything.

I wouldn't mind a "stop animation" function implemented into X10 so we could pull off a time shift like effect. Like when the user presses "z" it'll stop all animations (including decals, bombs, etc. for a set amount of seconds.

So, we could shoot an enemy, and as his blood is gushing out of his head from the shot (which is just a decal-with x10 it may be particle effects) we could freeze time and walk through the blood in air .

Commander in Chief
14
Years of Service
User Offline
Joined: 15th Apr 2006
Location: Carbondale, PA, USA
Posted: 29th Jun 2007 03:43
That would be sick (in a good sense) .

---PlasmaArts---
www.plasmaarts.co.nr - www.plasmaarts-games.co.nr
BMB
13
Years of Service
User Offline
Joined: 28th Apr 2007
Location:
Posted: 29th Jun 2007 04:43
If they added this I would be happy to pay for just this feature alone!

bmbvideo.com
alex 1337
User Banned
Posted: 29th Jun 2007 21:51
Yeah, and I do not think it would be too hard to program in.

AaronG
14
Years of Service
User Offline
Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 29th Jun 2007 23:37
come to think of it, a while back, I released a slo-mo kit for FPSCX9.
It requires no programming, and it also comes as a "bonus" Nub E (if I spelt it right) stop time script.

These are both great assets to any fpsc game.

Download it at my site, here.

Or click my sig.

Enjoy,
AaronG

Black Terror
14
Years of Service
User Offline
Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 30th Jun 2007 04:54
Yeah but that damages the frames per second. It would be better if it could just slow everything down including the player's speed and stuff. Motion blurs also help with the effect.

//// - - FURTHER SOLUTIONS - - \\\\
SELL YOUR GAMES AND MEDIA!
H3110 W0R1D
13
Years of Service
User Offline
Joined: 7th Jul 2007
Location:
Posted: 8th Jul 2007 08:01
I think a "GUN" type of slow-motion would be sweet.

(For those of you w/o GUN. In the game GUN, you can go into quick draw and blast everyone real easy like, and watch the blood.)

Login to post a reply

Server time is: 2021-01-19 19:22:41
Your offset time is: 2021-01-19 19:22:41