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FPS Creator X10 / rolling fog, and weather affects.

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flashing snall
19
Years of Service
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Joined: 8th Oct 2005
Location: Boston
Posted: 30th Jun 2007 06:33
the title pretty much says it all. If we have particles now, than could the be a feather were FOG pours out of a pipe line or somthing, but doesnt go away for a awhile, and starts to fill the room, and then your air would start to go down.

also, weatch effects would be nice. lightning, thuder, rain, snow, and of course raing frogs from stephen King's rainy season...


"these shoes are 300 hundred dollars"-Shoes by Kelly http://smallgroupproductions.com/
Doggy
18
Years of Service
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Joined: 9th Dec 2005
Location:
Posted: 30th Jun 2007 13:48
Even if I haven't even tried X10 yet, I think that the gas-thing you mentioned could be created simply by slowly changing some of the visual effects, like lighting, bloom, fog (etc.). After a while the air level would start to decrease. I think adding infinite ammount of particles into a one single room could soon kill the framerate.

Many of the features you mentioned could already be done with decals. Whit the more advanced technology of X10, things would look literally 10 times better!
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 30th Jun 2007 17:25
well, there wouldnt be an infinate amount of particles, thed go away after awhile. but i hadnt thought about the bloom increase for lightning, thats good aidea

plus, the rain decals dont really work THAT well, it looks cruddy when you have a bunch of them all at the same time.


"these shoes are 300 hundred dollars"-Shoes by Kelly http://smallgroupproductions.com/

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