I'm not sure if this is frowned upon or not but I am going ask four questions in this single thread.
By watching the video tuts I was able to spawn a zombie character. Then I was able to learn how to make an entity follow a waypoint, again. Here are my questions....
1. If I spawn an entity using a trigger and it is spawned over the beginning of the waypoint will it follow the waypoint path? (For anyone wondering why I don't just do it myself...I will not have my fpsc computer for a few days while I am on vacation and I am wanting to map some ideas out.)
2. In the past I have had a zombie character follow a particular path but when it sees me it stops on the path and tries to attack. The only problem is that he doesn't chase me. He stays in one spot. This also happens with enemies that have weapons. They stay in the same spot and shoot me instead of leave the waypoint path and come after me.
3. Can the trigger spawn work in reverse? I would like to be able to walk in a room with a bunch of dead people lying on the floor in a room and at some point have to go through that room again and have a bunch of "living dead" ready to attack. The way I assume this would work is...Place the dead and use a trigger to make them disappear. Then, use another trigger to get them to spawn as enemies.
4. Is spawning in the game good or bad for the pc cpu if used too much? I have a powerhouse pc so my comp is not a good test. I wasn't sure if anyone else has had any issues with it.
I am using the latest update 1.6 rc4
Well, I am sorry for this being so long and boring but a little more information would be helpful. I appreciate the help.