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FPSC Classic Product Chat / Strange mesh behavior

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incense
18
Years of Service
User Offline
Joined: 25th Nov 2005
Location:
Posted: 1st Jul 2007 16:16
Please read this post carefully so that you understand my issue before you answer. I did searched on the forum before I posted. I am not new to FPSC. I found 2 threads with similar issues. My issue seems the same at first glance but it is different. The info in the threads that I found will not help in this case.

I made a segment in the segment editor.

I got the mesh into the segment editor but when I click on it to move it around it disappears and I have to hit the change mesh button to get it back. I did notice that when I selected the mesh in the browser, there was no preview image in the lower left corner.

When I added the texture to the segment, It didn’t seem like as though the texture was there at all.

I finally succeeded in getting the segment made, or so it seemed.

I made sure that all the parts are in their proper folders in the FPSC dir structure.

I can see the bitmap in the segments section of FPSC.

When I try to use it I get the following error:
Runtime Error 7001 - Mesh number illegal at line 9963

Here is a recap on the odd things that happened during making the segment:

1) when I click on it to move it around in the segment editor it disappears and I have to hit the change mesh button to get it back.

2) When I added the texture to the segment, It didn’t seem like as though the texture was there at all.

3) When I try to use it I get the following error:
Runtime Error 7001 - Mesh number illegal at line 9963

Are these three things related?
If so
How?
and
How would one go about correcting this.

I have this issue every time I try to use a custom mesh to build a segment.

Im sure that there has to be some info on this issue out there somewhere.

NOTE: I have searched the forum using the following terms:

Mesh number illegal at line 9963 = found nothing

Runtime Error 7001 = found 2 threads but they didn’t help. They refer to having the FPS file pointing to the wrong dir for the resources. As I said I made sure that all the files that the segment would need were in the folders that they needed to be in.
http://forum.thegamecreators.com/?m=forum_view&t=90640&b=28
http://forum.thegamecreators.com/?m=forum_view&t=65676&b=28

Mesh number illegal = found the same 2 threads as above

Here is the path and file name from the FPS file:
meshname0 = meshbank\common\floorcorner_a.x

Here the actual path that the mesh is in:
C:\Program Files\The Game Creators\FPS Creator\Files\meshbank\common

floorcorner_a.x is definitely in this folder.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. http://gamedesigntech.byethost7.com/
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 1st Jul 2007 23:47
Have you made sure that the segment hasn't been flagged as multimeshed? Cause in that case, it'll try to load floorcorner_b.x and _c.x too, and if it doesn't find it, it'll bomb out.

"Or perhaps we're just one of god's little jokes?"
incense
18
Years of Service
User Offline
Joined: 25th Nov 2005
Location:
Posted: 2nd Jul 2007 16:25
Thanks I seem to have it working now. It still doesn't behave right in the segment editor but it shows up in FPSC and can be seen in the game. Now if I could get it to take the texture I want it to have.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. http://gamedesigntech.byethost7.com/
vorconan
17
Years of Service
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Joined: 4th Nov 2006
Location: Wales
Posted: 2nd Jul 2007 19:56
It's strange how DBP plays up on times. Line 9963 of the source code is actually the code of turning a light on with scripting commands. Unless they changed this in a later version.
incense
18
Years of Service
User Offline
Joined: 25th Nov 2005
Location:
Posted: 3rd Jul 2007 17:29
I now have the mesh showing up in the game but it doesnt want to use the texture.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. http://gamedesigntech.byethost7.com/

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