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FPSC Classic Product Chat / adding sound to entity

Author
Message
FPSnut
18
Years of Service
User Offline
Joined: 21st May 2006
Location:
Posted: 1st Jul 2007 22:58
hi,
iv searched not found quiet wat i was looking for.
iv made some tubeing that you can walk through also some concrete council estate stairs (minus the smell ) what do i need to do to add walking/footsteps when you ermm walk on them.

Make-Entity-From-x , tryed adding walking sound and it didnt do nothing. any ideas ?


cheers
crispex
17
Years of Service
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Joined: 22nd Jun 2007
Location:
Posted: 2nd Jul 2007 17:42
Well, when you make the entity, it should ask you what the matirial is, what you pick (E.G. Metal) would result in that motion and walking sound. (E.G. Clanking On Metal)

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FPSnut
18
Years of Service
User Offline
Joined: 21st May 2006
Location:
Posted: 3rd Jul 2007 01:12
i might be pointing to wromg place tryed a few times , i thought path was corect but some reason its staying silent


cheers
crispex
17
Years of Service
User Offline
Joined: 22nd Jun 2007
Location:
Posted: 3rd Jul 2007 16:15
You might want to try not using many entitys with loud sounds (E.G. Fire) because it will overide the sound of a home-made entity.

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