jason p sage I've tried to do the following:
dbMakeObjectPlain(1000,size,size);
dbSetObjectTransparency(1000,4);
dbMakeMeshFromObject(1,1000);
dbAddLimb(mother,id,1);
chAgl(-90.0f,ay,az);
dbDeleteObject(1000);
dbTextureLimb(this->mother,this->id,this->auraID);
but the properties of an object like the transparency are not hereditary so the limb when texture still displays the "black parts". I didn't use your last suggestion cause I really need to use limbs..About what I'm doing well it's a secret lool! No really I'm creating a solar system where the planets are objects, the rings and the auras are limbs (in this way I can limit the production of objects only to the necessary)! I've found in the forum a plugin to set the transparency of limbs but it's only to dbp.....