Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Car troubles :(

Author
Message
the ultimate gamer
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 2nd Jul 2007 05:24 Edited at: 2nd Jul 2007 05:25
I made a car model and you are supposed to be able to stand inside of it and shoot as it follows a waypoint.

If i have it as a static entity you can stand in it and every thing works fine. But if it is dynamic, you are forced out the top and cant stay in. i am wondering if the systemforces the entity to a different collision mode if it is turned dynamic.

Here is a picture of what it looks like in static mode

hi

Attachments

Login to view attachments
the ultimate gamer
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 2nd Jul 2007 05:26
and here it is dynamic. If you cant tell i can walk through the top but not through the hood or trunk.

hi

Attachments

Login to view attachments
the ultimate gamer
18
Years of Service
User Offline
Joined: 30th Jul 2006
Location:
Posted: 2nd Jul 2007 05:29
Just for you people who want to see the car, heres a pic.

***NOTE: the texture is still W.I.P.***

hi

Attachments

Login to view attachments
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 2nd Jul 2007 15:52
Make sure that you've set the cars collisionmode to 0 (per-polygon-collision).

"Or perhaps we're just one of god's little jokes?"

Login to post a reply

Server time is: 2024-11-26 02:40:20
Your offset time is: 2024-11-26 02:40:20