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FPSC Classic Models and Media / Exporting animation frames?

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DARKHALO2K
21
Years of Service
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Joined: 4th Sep 2003
Location: UK
Posted: 2nd Jul 2007 18:41 Edited at: 2nd Jul 2007 18:43
Hi there. I was wondering if anybody knows of a way to export each frame of animation from a FPSC model as an individual model? So, whilst you'd start with one model with loads of animation frames contained within, you'd end up with loads of individual models that contain no animation data.
It might sound like an odd thing to want to do, but it is the only way I can proceed with my project as is. And, as such, I will be hugely greatful to anybody that can provide a solution to this. Thanks for your time.
pigs can fly
18
Years of Service
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 2nd Jul 2007 18:57
move model, delete skeleton, save as...
Why do you want to do that?


All the free PCF Productions Stuff
DARKHALO2K
21
Years of Service
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Joined: 4th Sep 2003
Location: UK
Posted: 2nd Jul 2007 19:34 Edited at: 2nd Jul 2007 19:39
Sorry, a little dumb, but what editor would allow me to do that, as I haven't really found a model editor too happy to load the files up as yet?! And I need to be able to do this as i'm toying with some old DB code of mine that needs the files this way. Anywho, thank you massively for your time with this; mucho appreciated!
DARKHALO2K
21
Years of Service
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Joined: 4th Sep 2003
Location: UK
Posted: 2nd Jul 2007 21:23 Edited at: 2nd Jul 2007 21:23
Sorry if I seem inpatient, but does anybody know of a modelling tool that will let me import a FPSC model, view each frame of it's animation and export it as a seperate model?! All sorts of niceness to anyone that can provide a definite answer to this!!!
vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 2nd Jul 2007 21:24
Why not just use the whole model? It doesn't take that much code to play certain frames of animation.
DARKHALO2K
21
Years of Service
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Joined: 4th Sep 2003
Location: UK
Posted: 2nd Jul 2007 21:41 Edited at: 2nd Jul 2007 21:45
It does when you're using DBC! Classic can't use the type of x file that FPSC uses, though I have been able to convert a model for use with it the animation was no longer a part of the model.
vorconan
18
Years of Service
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Joined: 4th Nov 2006
Location: Wales
Posted: 2nd Jul 2007 22:13
Why not get DBP?
DARKHALO2K
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: UK
Posted: 2nd Jul 2007 22:56
I have it, but have coded a fully featured engine in DBC that I am really proud of but just don't have the artistic ability to do my concept justice.
Can't anybody help with this?! Doh!

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