Im finally trying to break away from box modelling and learn the "proper" methods of modelling humanoids. So for my first project I decided to model myself. I took reference photos, vectorized them in flash, and here's where Im at so far;
The high poly model is around 1500 pollies, and the low poly one is around 600 pollies. After I tweak a few facial features and rig the model to check for any joint problems, Ill uv map it, and then work on a higher detail model to generate a normal map for the medium detail one. Of course I still need to do the hair as well :/.
Heres my reference image;
Feel free to comment / critique the mesh, thats what this is all about anyways, getting a proper mesh modelling technique down. Ive been reading a bunch of tutorials showing how to keep the edges following the natural muscle formations in the body to help.
- RUC'