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3 Dimensional Chat / Self Model - Human Practice - Me!

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RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 2nd Jul 2007 20:33
Im finally trying to break away from box modelling and learn the "proper" methods of modelling humanoids. So for my first project I decided to model myself. I took reference photos, vectorized them in flash, and here's where Im at so far;



The high poly model is around 1500 pollies, and the low poly one is around 600 pollies. After I tweak a few facial features and rig the model to check for any joint problems, Ill uv map it, and then work on a higher detail model to generate a normal map for the medium detail one. Of course I still need to do the hair as well :/.

Heres my reference image;



Feel free to comment / critique the mesh, thats what this is all about anyways, getting a proper mesh modelling technique down. Ive been reading a bunch of tutorials showing how to keep the edges following the natural muscle formations in the body to help.

- RUC'


RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 2nd Jul 2007 22:29
Update -- Added hair, hat, clothes, etc. Just a rough outline, with vertex colours.




JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 3rd Jul 2007 00:04
A skateboard ninja LOL,nice work.
aticper
18
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Joined: 27th Jan 2006
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Posted: 3rd Jul 2007 05:11
Very nice.


Can't wait to see how it looks fully textured.

I'm not paranoid. Stop thinking that I'm paranoid!
Binary Coder
17
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Joined: 26th Feb 2007
Location: Queensland, Australia
Posted: 4th Jul 2007 12:30
Sweet model so far! Keep it up!
What did you make it in?

RUCCUS
19
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Joined: 11th Dec 2004
Location: Canada
Posted: 4th Jul 2007 16:23
I modelled it in Wings 3D, but I think Im going to leave this one for now, and model a few more humanoids, because I really need practice getting the mesh flow on faces right. I UV-Mapped this model / textured skin onto it, but without a proper face model I dont want to bother rigging it, spending time on a good texture, etc.

So yeah, Ill make a few more humanoids, and once I have the technique down Ill make a new post in a couple of days / weeks with the final product.


Manic
22
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 4th Jul 2007 16:36 Edited at: 4th Jul 2007 16:36
the face is looking a bit flat, can we have a close up of the head's wires? It looks like you need another row of verts on the cheek. Also, the head needs to be bigger.

I think you need another edge loop under the arm and around the shoulder, also bring the shoulders in a bit, the edges you've got at the moment make the model too broad shouldered.

the abs need sorting out. Simplify it into rows.

and GIVE YOURSELF A CROTCH! WHERE'S YOUR SELF RESPECT!?!

heres an image that might help explain what i'm rambling about.

good start though.

Manic



I don't have a sig, live with it.

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RUCCUS
19
Years of Service
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Joined: 11th Dec 2004
Location: Canada
Posted: 5th Jul 2007 00:30
Thanks for the help Manic, Ill take those points into mind when I make the next humanoid. Still working through the learning process, the only part I really was happy with on this one was the arms, and heck... anyone can do arms .

And yeah, I definitely could've made the crotch a little more generous .


Manic
22
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 5th Jul 2007 01:05
no, its depressing, not everyone can do arms. you've gone to the effort of mimicking muscle flow and shape, a lot of people just make a cylinder and call it done.

one thing that i missed earlier is that you should make a loop that goes from the bottom corner of those triangles on the chest to the edge loop that marks the indent of the bicep. that helps the shoulder to deform better (shoulders are a pain in the arse to rig).

I don't have a sig, live with it.
lava man
17
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Joined: 19th Jan 2007
Location: west allis wisconsin
Posted: 10th Jul 2007 19:58
i like it its better then i can do as far as humans go

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