Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPS Creator X10 / Player Height

Author
Message
Black Terror
14
Years of Service
User Offline
Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 3rd Jul 2007 02:22
This would be a cool feature in x10. Sometimes it seems like the ceiling is too low down. If you jump you can nearly touch it. It's like a 6 foot person with a 7 ft ceiling.

//// - - FURTHER SOLUTIONS - - \\\\
SELL YOUR GAMES AND MEDIA!
Silent Thunder
14
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 3rd Jul 2007 03:17
Then make the room 2 stories.



Click on the picture to order your copy today!
Black Terror
14
Years of Service
User Offline
Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 3rd Jul 2007 04:27
Then the room would be way too tall. Over twice as tall as a person. Plus, you have to deal with texturing the walls so they are also seamless vertically.

//// - - FURTHER SOLUTIONS - - \\\\
SELL YOUR GAMES AND MEDIA!
FredP
Retired Moderator
14
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 3rd Jul 2007 06:20 Edited at: 3rd Jul 2007 06:20
If you make your texture seamless in the first place it shouldn't matter.Most image editing/paint programs can do it in two to three clicks at the most...

Please have mercy and use the search function.
Black Terror
14
Years of Service
User Offline
Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 3rd Jul 2007 16:24
That still leaves my point of the room being more than 2 times taller than the player.

//// - - FURTHER SOLUTIONS - - \\\\
SELL YOUR GAMES AND MEDIA!
FredP
Retired Moderator
14
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 3rd Jul 2007 16:32
So?There are rooms like that.

Please have mercy and use the search function.
drew4663
14
Years of Service
User Offline
Joined: 29th Apr 2006
Location:
Posted: 3rd Jul 2007 17:37
I know what you mean Black Terror. I felt the same way trying to make an office space. It seemed so cramped. I also feel the same way about the width. It's either too wide or at times too narrow.
vorconan
14
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 3rd Jul 2007 18:32
make custom walls and floors then
Roger Wilco
15
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 4th Jul 2007 01:38
Take the ordinary wall-meshes from FPSC and make them a lil bit taller, and place the ceiling-seg higher up. I haven't tested, but that should work. Might take a while, though.

"Or perhaps we're just one of god's little jokes?"
locomad
13
Years of Service
User Offline
Joined: 14th Feb 2007
Location: 2fort
Posted: 9th Jul 2007 20:12
good idea

moo
FernandoK
17
Years of Service
User Offline
Joined: 4th Feb 2003
Location:
Posted: 12th Jul 2007 04:41
You can make the player smaller in the fpe.
Inspire
14
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 12th Jul 2007 04:44
There is no player FPE.

Login to post a reply

Server time is: 2021-01-19 18:48:57
Your offset time is: 2021-01-19 18:48:57