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3 Dimensional Chat / [Gamespace light] <export to> [Dark BASIC Professional]

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C0wbox
18
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 4th Jul 2007 00:42 Edited at: 4th Jul 2007 01:40
Well, a while ago I was trying to make an RPG that had the potential to try out a new way of doing simple online games, but we never got that far, because we had so many problems making the game:
1. Joe (Who was helping) has Windows XP and Linux on his PC and normally only Windows XP works with the internet, but for one day (would have been more, if we hadn't found the cure) it decided to swap round and make only Linux work with the internet. So we lost a day there.
2. The FTP server we were using to test our new online play, decided to suddenly turn into a 7 day trial.
3. Once we got a new FTP server, it decided not to work with Dark BASIC Professional and wouldn't actually let us put anything on it.
4. (The 4th reason isnt worth mentioning, but basically my friend kept trying to get me to play stuff which I know would draw my focus on the project.)
5. I then had GCSE mock exams. -.-
6. Finally, we got tired of the very basic animated character we were using for the project and wanted a new 1. So I spent ages looking through Gamespace light tutorials to find out how to UV map so we could make a more complex character, made out of 1 wiremesh, not 5. Once I'd done all this then started to animate it, it worked in Gamespace Light but when exported to .X format, it suddenly didn't work whenever I used it in Dark BASIC Professional. I tried everything and changed loads of settings about this, amazingly low quality textured, man but nothing worked. And still, I have this animated object (just the walking animation) that just will not "walk" in Dark BASIC Professional.

Many days later (Well about 5.)

We stopped the project because it seemed everything was going wrong.

A few days later, I made this thread just to find out, what exactly went wrong with my character. At the time, I tried everywhere, including the Gamespace Light forums for a solution and just couldn't find anything. So with that in mind, I wrote this thread, appealing for help and a solution maybe.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

EDIT: Another problem has occured. When I close Gamespace Light it comes up with a dialogue window telling me some things and that to be able to make money with Gamespace I must purchase the full version. Does this mean I'm not allowed to sell anything with any element relating to Gamespace Light? If so; that's really gay, and it shouldn't be advertised as just a free version of Gamespace with some things taken out.

<a href="http://www.soharix.homestead.com/Recre_John_Hits.html"><img src="http://i2.photobucket.com/albums/y20/Joeeigel/rj07.png"></a>
Binary Coder
17
Years of Service
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Joined: 26th Feb 2007
Location: Queensland, Australia
Posted: 4th Jul 2007 12:27
I cannot help you out with the first problem but, the dialogue was probably sugesting that you buy the full version so you can make better models(something along those lines).

BC

P.S. Change your sig before it gets erased by a mod.

C0wbox
18
Years of Service
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 4th Jul 2007 18:09 Edited at: 4th Jul 2007 18:18
Hmm, that is ok.

And whats up with my sig? Its already been erased once and I'd established myself it was too big so I removed the exceedingly large spinning Soharix logo, now it should just be an advert for Recre John.

If it isn't on this post, I will endevour to find out why.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

EDIT: Gah, its not. It used to work, before the mod removed it for some reason. Now I can't remember how to get it working.

EDIT: Just to see if this one works:

EDIT: And obviously it still doesn't. (I will get the guy who wrote it for me to figure it out.)

<a>href="http://www.soharix.homestead.com/Recre_John_Hits.html"><img src="http://i2.photobucket.com/albums/y20/Joeeigel/rj07.png"></a>
C0wbox
18
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 5th Jul 2007 02:12
For those of you who think this thread is for me to test my signature, it isn't, I would still like to know if anyone knows of anything that would mean I couldn't use the models I make in Gamespace Light commercially.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

<URL>href="http://www.soharix.homestead.com/Recre_John_Hits.html"><img src="http://i2.photobucket.com/albums/y20/Joeeigel/rj07.png"></URL>
tatts
18
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Joined: 13th Jan 2006
Location: Ontario,Canada
Posted: 5th Jul 2007 02:49
NO you cannot use them for commercial use. I just read the gamespace light facts which was nice and easy to find and nowhere on there does it say you can use them for that purpose. "that is why you get a watermark" when you export or render with it.

And also really you can only save up too 650 poly's but don't forget that gamespace models out in Quads so in fact your only limited to 325 quads which is'nt very much.

Uv mapping in 1.5 is a head ache beyond anything. 1.6 on the other hand is very workable.

and animations, they do infact work. Gamespace light is like any other TRIAL software. It has limitations.

If you want a free editor that is compatable to darkbasic and don't mind sticking your nose in a whole lot tutorials then I'd have to say get Blender. As far as i know you can use it in commercial applications legally.

WindowsXP/SP2, Pentium 4 2.66 GHz, 1GB DDR Ram, Geforce 6600 256MB
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 5th Jul 2007 09:06 Edited at: 5th Jul 2007 09:07
@C0wbox
Contact Caligari and ask them if you can sell the models you make with GameSpace Light,I think you will find they are very helpful.

@tatts
You are right models can have only 650 faces but you can export to .x without triangulating,there is an option in the export settings for this.Exporting without triangulating means that a 3d engine will have to do it leading to a delay in loading.

Blender is a good option though as its a complete package also they are supposed to making the gui more user friendly or conventional sometime around October.
C0wbox
18
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 5th Jul 2007 18:08 Edited at: 5th Jul 2007 18:24
@tatts I flattly refuse to use Blender, I have tried 3 times and it is terrible, it is far too complicated and the tutorials aren't actually respective of the program, they just don't match up. Its telling you to click on a button which isn't there. I would prefer to contact Caligari as JimB suggested.

As for Gamespace Light 1.6, I might try getting that, because at the moment the UV mapping sux.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

P.S. How would I contact Caligari, and surely they are unlikely to let me sell the objects if I just ask them.

Hello
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 5th Jul 2007 20:02
Quote: " How would I contact Caligari, and surely they are unlikely to let me sell the objects if I just ask them."


You could post on the Gamespace forum
http://forums.caligari.com/gamespace/index.php

I cant see anywhere where it says you cannot sell your models,as long as you made them and they are not the ones that are supplied with Gamespace.To be on the safeside its always best to ask, another way is to PM TomG on the forums about it.
C0wbox
18
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 6th Jul 2007 17:55
Gee that was polite of the Gamespace forums:



So I replied with a comment asking why they randomly removed me, before I'd even managed to make my thread on their forums. They simply didn't ever activate me, and by today, I recieved that E-Mail^^^ And never got to ask them about anything. Some good foruming that was.

I am currently losing my faith in Caligari, because it seems everything they do is bad:
1. Make a cool program that is nowhere near advanced as something like Blender (which is free) then make it $299.
2. Make a free version that doesn't actually work with UV mapping or animation then say that its not actually free, its more of a trial version because you cannot use the objects made in it commercially.
3. Randomly remove me from their forums before I'd even begun foruming.

I now intend to either:
1. Try and find a modeler to work for Soharix (for free.)
2. Simply use object packs (which I don't currently have much faith in.)
3. Or use my non-existant income to buy Milkshape 3D - a trusted program, which I have experience in using.

Cowbox - Not happy
Soharix HQ
http://www.soharix.homestead.com/

Hello
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 6th Jul 2007 20:38
For those still interested about whether or not you can sell what you make with GS Light,here is the official answer.
http://forums.caligari.com/gamespace/showthread.php?t=3205
C0wbox
18
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 7th Jul 2007 01:14
Thanx JimB.

A great help.

But I'm still having second thoughts about using Gamespace Light. I may use it for the detailed objects that don't need to be animated. But as for players that need animation, the animation just simply doesn't work, so I cannot use Gamespace Light for animation. Any suggestions or reasons the animation might not work? (That was the initial aim of this thread "[Gamespace light] <export to> [Dark BASIC Professional]" because the animation in an exported .x simply does not work.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

Hello
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 7th Jul 2007 11:35 Edited at: 7th Jul 2007 11:37
COwbox
Here is a character model I made for fun about a year ago,its lowpoly 340 triangles I just added a couple of movements to it and it works in the DBpro viewer I made so it should work in DBpro in general.
I included the Gamespace scene file as well as the .X file to enable you to open the model in GS Light,GS does not re import .X files that it creates correctly so always save your models as a scene file before exiting GS.
I hope this helps with your own models.
zip file attached



[href]
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KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 8th Jul 2007 17:45
COwbox,

I left a messege for TomG to look into why your registration was denied over at the GS forums.

-Keith

C0wbox
18
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 8th Jul 2007 20:02
@JimB Thanks, that does actually explain a bit, but it still seems that I just cannot get my models to work in DBP. But I will try some things out to do with scene saving.

@KeithC I did recieve an E-Mail back once I left my comment about them not allowing my forum account and they said something about registering accounts that have already downloaded GSL or bought something, and because I signed up to their website (when I downloaded GSL) I used my alternate E-Mail address, when it came to registering for their forums I was more confident that they were O.K. to give details to, I gave them my other E-Mail address. This negative clash meant they didn't recognise my account details and denied my activation.

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

Hello
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 8th Jul 2007 20:55
OK, as long as you got a response from someone over there.

-Keith

KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 10th Jul 2007 19:18
TomG has informed us that you need to purchase something from the site (such as the GamesPace Light Manual) to be able to join their forums.

-Keith

C0wbox
18
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 10th Jul 2007 20:22
Well I don't really need to join now, JimB already asked them about my problem, and I have resolved all of my previous problems:
1. UV texturing
2. Animation
3. Commercial modeling

This thread may be closed or classed as solved (or whatever else you mods do on this forum.)

Thanx all

Cowbox
Soharix HQ
http://www.soharix.homestead.com/

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