Quote: "Awesome, simply awesome, you should get rick to put this in for you to see what it will look like"
I was thinking that actually. the damned look pretty cool in DBpro, when I instance like 100 of them.
Quote: "I especially like the Kaath Warrior. They are all just awesome"
That one is really thanks to Akshay Khullar, who showed me about sculpting polys. Meant I could get in to some really heavy detail on the head bumps. To be honest, I wasn't sure about the red "eyes", but it looked too plain without.
Quote: "
I don't even want to imagine what goes through your head when you're asleep."
Sleep? Ha!
Quote: "I don't know what type of (um..candy) your on to think up these ideas, but I want some!!!"
Haribo gummy bears. But the mutilated freaky ones...no not really. Just read alot of fiction, manga, korean scifi movies, doodles in my sketch book, pretty much wherever my head takes me!
Quote: "Very Nice indeed. I hope to see these guys in a game or demo soon!"
The "dante" test engine so far supports : collisions, weapon raycast, reticle ray cast, blood particles + texture splatter, basic enemy AI, entity instancing, team movement, lights and shaders. Demo is a long way off, but I'll get there!
Quote: "A definite improvement over your old work, Butters. The "Legions of the Damned" look best.
"
Thanks man, I've been really focusing on my texturing, UV and rigging. I think it's starting to pay off. I like the legions of the damned (there are actually 4 texture variations), but I'm less proud of it, because it's pretty much just a straight re-texture of the MP4 fat zombie.
Quote: "Is the first model just a selection from the "Creature Creator" program? I know the texture and(if you have) animations wouldn't be.... Just wondering. The rest of it looks pretty cool."
Before we get into any piracy shouting, I'm gonna come out and say that the model is from the
3D artist site but the texture and UV and rig are mine. Obviously I have not broken any distribution rights because I don't even have a game yet. If this ever gets into production I will, of course, be getting permission.
Quote: "All the models look greakin amazing butters. Prophet Elijah kinda, the very last character butters posted, reminds me of riddick (the face) from the chronicles of riddick"
YEAH! I thought that!
Quote: "Im gonna be honest here, I dont really like them, I dont know why, but theres something there that says "Dont like me", Although I'm liking the last one loads though."
Quote: "I know butters' models aren't perfect like simon's or bond's"
Quote: "I dont like Butters type Of modeling"
I'm not angry, but a little confused. As you can see from the credits, none of the base models are mine, so I can't see how you can say you don't like the modelling. Only the Kaath has been heavily modified, the rest are stock stuff just cut up and tweaked.
I'm glad you like the Prophets though. That guy has been literally hours of work. I spent 6 hours after posting this just getting his rig perfect and removing 90% of the deform (still a couple of stray dodgy vertexes dammit!)
TO everyone else, thankyou for your comments and applause ; I feel that this new batch of things represent a dramatic improvement, and so its nice to see that you guys agree (for the most part). I will be updating this, but please continue to comment!