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Dark GDK / directx 10

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Xarshi
18
Years of Service
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Joined: 25th Dec 2005
Location: Ohio
Posted: 4th Jul 2007 07:24
Any chance that there will be a GDK or something similar for directx 10? I know that fpsc x10 is coded in c++,so would whatever they are using to develop that be available for c++ users? Because I really want to go gdk,but I'm getting new dx10 hardware soon,and I want to develop games using dx10 and without learning how to use the d3d10 sdk.

Hello
The Nerd
20
Years of Service
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Joined: 5th Jun 2004
Location: Denmark
Posted: 4th Jul 2007 11:19
Quote: "I know that fpsc x10 is coded in c++"


Actually, I think it is coded in DarkBasic Pro with added DX10 support. Atleast that's what I thought, hehe.

Xarshi
18
Years of Service
User Offline
Joined: 25th Dec 2005
Location: Ohio
Posted: 4th Jul 2007 20:09
Nope,mike said it was in c++ using the dx10 sdk. I did a search in this forum and I read that post. Thats why I am wondering if we'll have access to that.

Heres the actual quote from Mike Johnson:
Quote: "
The code for FPS X10 is written using C++ and the DirectX 10 SDK.
"


Hello
The Nerd
20
Years of Service
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Joined: 5th Jun 2004
Location: Denmark
Posted: 4th Jul 2007 20:32
Quote: "Nope,mike said it was in c++ using the dx10 sdk."


ah. I don't know how I got that idea into my head then hehe.

Jna99
19
Years of Service
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Joined: 3rd Nov 2005
Location: Portugal
Posted: 4th Jul 2007 20:58
Cool that mean that GDK and GDK.NET with Directx10 support is more close that I've all had antecipated!!!

Xarshi
18
Years of Service
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Joined: 25th Dec 2005
Location: Ohio
Posted: 5th Jul 2007 00:16
It may be close,but they may also just be coding it using the actual d3d10 sdk and not using any framework like the GDK or anything like that. But if it is developed with an x10 version of DGDK,I'll be happy. I'm buying the x9 gdk anyways,because I have some plans for it...

Hello

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